Darkenvale

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WARRIOR
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The Orc front line was nearing. The ground shook as their headlong charge intensified. The human fighters locked shields and waited. The Warrior shook out his neck and breathed slowly to calm himself. The line closed. The Orcs let out a terrifying roar and hit like a tidal wave. The warrior dug in his heels and pushed back. An axe bit into his shoulder. He cursed and lashed out with his shield. Orc teeth flew. Another green face leered in and he caved it in with his war pick. Battle was met. The warrior smiled grimly. This was the only time he felt truly alive...
 
The vampire laughed as a barstool soared past her head and exploded against the wall. She drew her fine duelling blade and deftly sidestepped a clumsy blow from a chair leg. Whirling, she kicked the legs from under one assailant, opened the throat of another with a practised backhand slice, and then severed the hand holding a punch dagger aimed for her belly. There was a pause. She licked a droplet of blood off her lip from the previous arterial spray. It tasted good. With a wicked red grin, she motioned for her attackers to try again.
 
A Warrior practises their art much like a Mage. They want to be the best at what they do. But, rather than spells or incantations, a Warrior masters the weapons of their choice to near perfection. The difference between a soldier and a Warrior is all down to talent and dedication. Many Warriors have fought in standing armies, or served as mercenaries, but all move on, wanting to hone their skills against every manner of foe that they can face. To do that usually requires entering an adventurer's life.
 
Role: Primary melee class. First line of attack. Of course, a Warrior can be a plate-clad shock trooper, a lightly armed skirmisher or swashbuckler, an eagle-eyed sniper or a multi-talented weapon master. All are individuals that shape their skills to suit themselves. Each Warrior is different- but they all specialise in one thing: dealing out the damage. 

Weapons:
Free: One-Handed Short
Lvl 0: Long One-Handed
Lvl 1: Bastard
Lvl 3: Two-Handed
Lvl 3: Small Polearm
Lvl 4: Large Polearm
Lvl 4: Thrown Weapons
Lvl 4: Dart / Shot Specialization
Lvl 6: Flight Weapons
 
Armour:
Lvl 0: Padded Armour
Lvl 2: Light Armour
Lvl 4: Medium Armour
Lvl 6: Heavy Armour (+ Full Armour- Lvl 12)
 
Shields:
Lvl 1: Buckler
Lvl 2: Medium
Lvl 4: Large
Lvl 6: X-Large
 
Magic: 1 Element (Lvl 10)
Mana Bands:
Lvl 10: Mana Band 1
Lvl 15: Mana Band 2
Lvl 15: Mana Band 3
Lvl 20: Mana Band 4
Lvl 20: Mana Band 5
 
Spell Level Requirements to learn (use the achievement code listed in the magic section)
Lvl 10: Spell Level 1 Abilities
Lvl 15: Spell Level 2 Abilities
Lvl 20: Spell Level 3 Abilities
 
Suggested Races: All
 
Abilities: 
Lvl 2, 5, 8, 11, 14: Armour Mastery: Grants the Warrior +1 Armour each battle.
Lvl 3: Warrior Spirit: Once per battle, Warrior calls ‘Warrior Spirit’ loudly. For 10 seconds is immune to all melee & ranged damage (not spell damage) taken, although weapons and armour can still be damaged & broken. When this effect ends, Warrior takes 1 damage due to exertion.
Lvl 3: Dual Wield: One-handed weapons.
Lvl 5: Weapon Mastery: Once per battle, a Warrior can call out ‘(Weapon Name) Mastery’ when striking with a weapon. The effect will depend on the weapon in question being used, and is on top of the regular weapon damage:
Bladed, Sword: Weapon deals +1 damage. (Any bladed weapon larger than a dagger.)
Bladed, Axe: Weapon Cleaves (Any bladed axe larger than a dagger.)
Mace / Blunt: Target DAZED.
Polearm: Target Knocked Back
Ranged: Piercing shot that is un-blockable. Usable for 3 shots in total. One weapon category must be chosen. This ability can be taken multiple times to allow Warriors to master different weapon types.
Lvl 7: Shield Mastery: Once per battle, a Warrior can call out ‘Shield Mastery’ & mime striking an opponent with their shield. Target is DAZED. Warrior also gains +2 Cleave points on any shield they use.
Lvl 9: Improved Mastery: Choose either Shield Mastery, or one Weapon Mastery ability that the Warrior already knows. This ability can now be used twice per battle. This ability can be taken multiple times to allow Warriors to master different weapon types.
Lvl 12: Weeping Wounds: Once per battle, Warrior calls ‘Weeping Wounds’ loudly. For 10 seconds each melee strike that hits causes extreme pain. Targets fall prone & writhe in pain for 10 seconds).
Lvl 15: Undying Spirit: Warrior calls ‘Undying Spirit’ loudly. For 10 seconds is immune to all physical damage taken from weapons and spells, although weapons and armour can still be damaged & broken. Is also immune to DAZED, knock back & PRONE effects in this time. When this effect ends, Warrior takes 2 damage due to massive exertion.

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  • Home
  • Introduction
  • Health and Saftey
  • Combat
  • Weapons and Armour
  • Experience and Leveling
  • Character Traits
  • Races
    • Beast
    • Dwarf
    • Elf
    • Fae / Fairy
    • Human
    • Orc
    • Tiefling
    • Vampire
  • Classes
    • Barbarian
    • Bard
    • Cleric
    • Druid
    • Mage
    • Merchant
    • Monk
    • Paladin
    • Ranger
    • Rogue
    • Slayer
    • Warlock
    • Warrior
    • Witch Doctor
  • Magic
    • Arcane
    • Shadow
    • Earth
    • Air
    • Fire
    • Water
    • Light
    • Mental
  • Professions & General Skills
    • Alchemist
    • Apothecary
    • Blacksmith
    • Cook
    • Enchanting
    • Friar
    • Herbalist
    • Leathersmith
    • Surgeon
  • History
    • INDELL
    • QURENBARK
  • Gallery
  • Calender
  • Table Top
  • FAQ
  • Contact
  • Player Comments