CLERIC
As the sounds of fighting echo back through the tunnels, a dwarf in long robes and thick plate armour mumbles a prayer over the stricken form of a fallen warrior. His wounds begin to close and heal. The priest rises and moves onto the next soul in need of his attentions.
A Fae sprite flits between the boughs of an oak tree. All around, the forest is burning. Other sprites and pixies flee their homes in terror. She soothes their panic and heals their burns.
The temple is quiet and serene. A tonsured old man leads the small community in venerating the seasons and praying for a bountiful crop this year. The alms cup is passed around. Incense smoulders and collects over the simple altar.
Holy men and women, priests, healers and village elders, A Cleric is a calling as much as a class. Dedicating their lives to a deity, a cause or a community, a Cleric is a selfless individual who provides support, succour and protection to those in need. No other class can rival the Cleric’s ability to cure illness and insanity, knit flesh back together or even return people to life from the dead! The divine speak through the Cleric. They can be a shining light in the darkness- altruistic, self-sacrificing and noble.
Role: Primary healers without peer, a Cleric can also be an impressive spell caster. They can tailor their spellcasting abilities to represent the particular deity or philosophy that they observe- or equally take up arms and becoming a crusading warrior-monk, dedicating to taking their holy light into the darkness.
All Clerics must have their prayer books. These are their religious tomes which hold their sermons. This could be in large book or on several parchment scrolls in scroll cases. Regardless of how the Cleric carries their ‘Bible’ this is their most valuable item in their possession.
Weapons:
Free: One-Handed
Lvl 1: Long One-Handed
Lvl 2: Bastard
Lvl 2: Small Polearm
Lvl 5: Dart / Shot Specialization
Lvl 10: Two-Handed
Lvl 10: Flight Weapons
Armour:
Lvl 3: Padded
Lvl 6: Light Armour
Lvl 12: Medium Armour
Lvl 15: Heavy Armour
Shields:
Lvl 1: Buckler
Lvl 3: Medium
Lvl 10: Large
Lvl 15: X-Large
Magic: 3 Elements (Lvl 2, 4 & 6)
Mana Bands:
Lvl 0: Mana Band 1
Lvl 0: Mana Band 2
Lvl 1: Mana Band 3
Lvl 2: Mana Band 4
Lvl 2: Mana Band 5
Lvl 3: Mana Band 6
Lvl 3: Mana Band 7
Lvl 4: Mana Band 8
Lvl 5: Mana Band 9
Lvl 6: Mana Band 10
Spell Level Requirements to learn (use the achievement listed in the magic section)
Lvl 2: Spell Level 1 Abilities
Lvl 4: Spell Level 2 Abilities
Lvl 6: Spell Level 3 Abilities
Lvl 8: Spell Level 4 Abilities
Suggested Races: Dwarf, Elf, Fae, Human, Tiefling, Vampire
Abilities:
Lvl 2: Lesser Heal: 1 mana. Heal. Touch. Restore 1 hit point to target.
Lvl 2: Truth: 1 mana. Control. Touch. Target must speak only the truth for 5 minutes.
Lvl 3: Speak with Dead: 1 mana. Control. Touch. Talk to dead player’s spirit. Lasts 10 minutes. 5 minute cooldown.
Lvl 5: Resurrection: 2 mana. Heal. Touch. Restore spirit to dead player’s body with full hit points. 10 minute cast. Caster Fatigued for 5 minutes (cannot fight, run, and cast spells). Target Fatigued for 10 minutes (Resurrection sickness).
Lvl 7: Greater Heal: 2 mana. Heal. Touch. Restore 3 hit points to target. Only cast on each target once per battle.
Lvl 8: Cleanse: 2 mana. Heal. Touch. Remove all disease, control, alter or FEAR effects from target.
Lvl 10: Mental Shield: 3 mana. Alter. Touch. For 10 minutes, target cannot be affected by control, FEAR, buff or alter spells or effects. Must wear white ribbon on arm to signify.
Lvl 15: Sanctuary: 5 mana. Shield. Self/Area. Cleric holds holy symbol & prays out loud. Enemies cannot attack or approach within 10ft. Friendly players can stand within area & receive same benefit. If prayer stops, Sanctuary ends. Cleric can move, but cannot fight, cast spells or act other than to pray.
As the sounds of fighting echo back through the tunnels, a dwarf in long robes and thick plate armour mumbles a prayer over the stricken form of a fallen warrior. His wounds begin to close and heal. The priest rises and moves onto the next soul in need of his attentions.
A Fae sprite flits between the boughs of an oak tree. All around, the forest is burning. Other sprites and pixies flee their homes in terror. She soothes their panic and heals their burns.
The temple is quiet and serene. A tonsured old man leads the small community in venerating the seasons and praying for a bountiful crop this year. The alms cup is passed around. Incense smoulders and collects over the simple altar.
Holy men and women, priests, healers and village elders, A Cleric is a calling as much as a class. Dedicating their lives to a deity, a cause or a community, a Cleric is a selfless individual who provides support, succour and protection to those in need. No other class can rival the Cleric’s ability to cure illness and insanity, knit flesh back together or even return people to life from the dead! The divine speak through the Cleric. They can be a shining light in the darkness- altruistic, self-sacrificing and noble.
Role: Primary healers without peer, a Cleric can also be an impressive spell caster. They can tailor their spellcasting abilities to represent the particular deity or philosophy that they observe- or equally take up arms and becoming a crusading warrior-monk, dedicating to taking their holy light into the darkness.
All Clerics must have their prayer books. These are their religious tomes which hold their sermons. This could be in large book or on several parchment scrolls in scroll cases. Regardless of how the Cleric carries their ‘Bible’ this is their most valuable item in their possession.
Weapons:
Free: One-Handed
Lvl 1: Long One-Handed
Lvl 2: Bastard
Lvl 2: Small Polearm
Lvl 5: Dart / Shot Specialization
Lvl 10: Two-Handed
Lvl 10: Flight Weapons
Armour:
Lvl 3: Padded
Lvl 6: Light Armour
Lvl 12: Medium Armour
Lvl 15: Heavy Armour
Shields:
Lvl 1: Buckler
Lvl 3: Medium
Lvl 10: Large
Lvl 15: X-Large
Magic: 3 Elements (Lvl 2, 4 & 6)
Mana Bands:
Lvl 0: Mana Band 1
Lvl 0: Mana Band 2
Lvl 1: Mana Band 3
Lvl 2: Mana Band 4
Lvl 2: Mana Band 5
Lvl 3: Mana Band 6
Lvl 3: Mana Band 7
Lvl 4: Mana Band 8
Lvl 5: Mana Band 9
Lvl 6: Mana Band 10
Spell Level Requirements to learn (use the achievement listed in the magic section)
Lvl 2: Spell Level 1 Abilities
Lvl 4: Spell Level 2 Abilities
Lvl 6: Spell Level 3 Abilities
Lvl 8: Spell Level 4 Abilities
Suggested Races: Dwarf, Elf, Fae, Human, Tiefling, Vampire
Abilities:
Lvl 2: Lesser Heal: 1 mana. Heal. Touch. Restore 1 hit point to target.
Lvl 2: Truth: 1 mana. Control. Touch. Target must speak only the truth for 5 minutes.
Lvl 3: Speak with Dead: 1 mana. Control. Touch. Talk to dead player’s spirit. Lasts 10 minutes. 5 minute cooldown.
Lvl 5: Resurrection: 2 mana. Heal. Touch. Restore spirit to dead player’s body with full hit points. 10 minute cast. Caster Fatigued for 5 minutes (cannot fight, run, and cast spells). Target Fatigued for 10 minutes (Resurrection sickness).
Lvl 7: Greater Heal: 2 mana. Heal. Touch. Restore 3 hit points to target. Only cast on each target once per battle.
Lvl 8: Cleanse: 2 mana. Heal. Touch. Remove all disease, control, alter or FEAR effects from target.
Lvl 10: Mental Shield: 3 mana. Alter. Touch. For 10 minutes, target cannot be affected by control, FEAR, buff or alter spells or effects. Must wear white ribbon on arm to signify.
Lvl 15: Sanctuary: 5 mana. Shield. Self/Area. Cleric holds holy symbol & prays out loud. Enemies cannot attack or approach within 10ft. Friendly players can stand within area & receive same benefit. If prayer stops, Sanctuary ends. Cleric can move, but cannot fight, cast spells or act other than to pray.