Surgeons are renowned for their knowledge of the body and all its functions. Their intimate study of Anatomy has earned them the ability to mend limbs, mortal wounds, and even the skills to stave off death itself, all without the use of magic. Surgeons use bandages, medicines, and surgical tools to repair damage to a player taken in combat. They are perhaps the most important professional in any realm.
Any race can train in the arts of surgery.
Bandages: Bandages should have players or characters names on them in order to be properly returned at the end of the game session. Surgeon can pick up bandage wrappings out of the graveyard baskets, at the villages etc. at any time during the game. If your name is not on the bandage... Elders will keep the cloth if found.
YOU MUST ALWAYS ASK PERMISSION TO TOUCH ANOTHER PLAYER BEFORE ATTEMPTING FIRST AID ON THAT CHARACTER
Bandage must be tied or Velcro. We do not recommend the use of the sharp metal clasp type bandages. Please keep limb bandages only a few feet long and torso bandages under six feet long as long bandages present a tripping rink if they start to come off. Make the bandage look bloody or authentic if you can. Bandages should have your character name on them to prove possession. Bandages with modern logos / wording on them will not be allowed.
If your bandage comes off while in game, your area that was healed will once again bleed and be of no use. If the torso bandage comes off, you will once again be bleeding out. Town or village “first aid / hospital shelter” centres are performed at the local admins discretion and it may be required before you can perform the act of first aid in populated area. It is to show the admins you know how to ask permission to touch and also that you know how to tie a bandage to a character without harm.
Surgeon Abilities
Lvl 2: Basic First Aid,
What it does: Able to heal one limb Max amount of materials a character can hold: 3 small bandages (With Field Dressing skill the count increases to 4). Materials Required: Must carry first aid bandage to heal. The character must wrap limb in bandage (2 revolutions) or tie before the limb is considered healed. The bandage must stay on character that was healed to use that limb. The bandage can be removed upon re-spawning or the limb being magically healed. If the limb is wounded again, the limb is lost until magically healed.
Lvl 4: Advanced First Aid,
What it does: Able to bandage a mortally wounded / bleeding out character and save from death. This will not bring a character back to life if they are already dead. Max amount of materials a character can hold: 3 large bandages. Materials Required: Must carry first aid bandage to heal. The character must wrap the wounded person's torso in bandage (2 revolutions) before the character is considered healed. The bandage must stay on character that was healed until dead or magically healed. The bandage can be removed upon re-spawning or being magically healed. If the bandage comes off the player once again goes into bleed out and will die shortly thereafter. If the character is mortally wounded again,
Lvl 6: Remove Infection / Sickness, (6 herbs needed)
What it does: Surgeon uses a poultice made from herbs to remove the effects of Infection or any sickness over 10 minutes of rest. Does not work with poisons but will work on Vampire if not fully turned (does not work if character has transferred to Vampire Race).
Lvl 10: Life Saver,
What it does: A Surgeon can perform an emergency surgery on a recently killed character, restoring 1 health to the patient and bringing them back from the dead. The target patient must not have been dead for more than 10 minutes. The surgery should take about 15 minutes to perform and is painful for the patient. The Surgeon must use "surgical tool" props when performing this act. The patient who received the surgery cannot engage in battle or run for at least 30 minutes afterwards, as during this time they do not have enough energy to do so. Materials Required: The Surgeon must have a "physician's kit" with safety-approved surgical tool props.
Any race can train in the arts of surgery.
Bandages: Bandages should have players or characters names on them in order to be properly returned at the end of the game session. Surgeon can pick up bandage wrappings out of the graveyard baskets, at the villages etc. at any time during the game. If your name is not on the bandage... Elders will keep the cloth if found.
YOU MUST ALWAYS ASK PERMISSION TO TOUCH ANOTHER PLAYER BEFORE ATTEMPTING FIRST AID ON THAT CHARACTER
Bandage must be tied or Velcro. We do not recommend the use of the sharp metal clasp type bandages. Please keep limb bandages only a few feet long and torso bandages under six feet long as long bandages present a tripping rink if they start to come off. Make the bandage look bloody or authentic if you can. Bandages should have your character name on them to prove possession. Bandages with modern logos / wording on them will not be allowed.
If your bandage comes off while in game, your area that was healed will once again bleed and be of no use. If the torso bandage comes off, you will once again be bleeding out. Town or village “first aid / hospital shelter” centres are performed at the local admins discretion and it may be required before you can perform the act of first aid in populated area. It is to show the admins you know how to ask permission to touch and also that you know how to tie a bandage to a character without harm.
Surgeon Abilities
Lvl 2: Basic First Aid,
What it does: Able to heal one limb Max amount of materials a character can hold: 3 small bandages (With Field Dressing skill the count increases to 4). Materials Required: Must carry first aid bandage to heal. The character must wrap limb in bandage (2 revolutions) or tie before the limb is considered healed. The bandage must stay on character that was healed to use that limb. The bandage can be removed upon re-spawning or the limb being magically healed. If the limb is wounded again, the limb is lost until magically healed.
Lvl 4: Advanced First Aid,
What it does: Able to bandage a mortally wounded / bleeding out character and save from death. This will not bring a character back to life if they are already dead. Max amount of materials a character can hold: 3 large bandages. Materials Required: Must carry first aid bandage to heal. The character must wrap the wounded person's torso in bandage (2 revolutions) before the character is considered healed. The bandage must stay on character that was healed until dead or magically healed. The bandage can be removed upon re-spawning or being magically healed. If the bandage comes off the player once again goes into bleed out and will die shortly thereafter. If the character is mortally wounded again,
Lvl 6: Remove Infection / Sickness, (6 herbs needed)
What it does: Surgeon uses a poultice made from herbs to remove the effects of Infection or any sickness over 10 minutes of rest. Does not work with poisons but will work on Vampire if not fully turned (does not work if character has transferred to Vampire Race).
Lvl 10: Life Saver,
What it does: A Surgeon can perform an emergency surgery on a recently killed character, restoring 1 health to the patient and bringing them back from the dead. The target patient must not have been dead for more than 10 minutes. The surgery should take about 15 minutes to perform and is painful for the patient. The Surgeon must use "surgical tool" props when performing this act. The patient who received the surgery cannot engage in battle or run for at least 30 minutes afterwards, as during this time they do not have enough energy to do so. Materials Required: The Surgeon must have a "physician's kit" with safety-approved surgical tool props.