Barbarian
The human raider leapt from the long ship and dashed up the beach. Around her, other warriors charged through the surf, whooping and hollering, eager to loot and plunder. Sea spray coated her axe and shield. She did not feel the cold. She would fight well today. An orc, wild-eyed and frenzied, hacked his way across the battlefield, his twin axes cutting a swathe of death wherever he went. Armour buckled at his blows, shields shattered, and limbs flew. Suddenly, no one dared to face him.
A dwarf berserker rushed to plug a gap in the shield line. The dark spawn was attempting to break through into the city from below. White hot rage welled up in him; they would not succeed. Shouts and cries reached him- dwarven voices. Feeling a roar of pain and anger bubbling up inside, he spun his double-headed axe in a wide arc and leapt into the middle of the fray.
The pay was good, but not as satisfying as the sport. The enormous Minotaur batted a jabbing spear aside with his gauntlet then knocked another human clear off his feet with a swipe of his huge club. Arrows kissed his hide, but his matted fur stopped most of them. A few arrows bit deeper, and he bellowed with exhilaration. A few soldiers had bunched together for mutual support. The Minotaur snorted, lowered his head, and charged.
To the Barbarian, fighting is a way of life. It is not something that is practiced through drills and training, it is something that you live and die by. Where the Warrior learns technique and form, a barbarian puts raw ability into practice. This does not mean that Barbarians are not skilled fighters- they can have immense personal might and prowess- but rather they have less finesse than some Warriors. They are more direct in their approach to defeating a foe. They command a battlefield through strength of arm and personality, and a no-nonsense approach to tackling any problem.
Role: As a front-line combatant, Barbarians are not subtle. They have a deep distrust of magic and anything that cannot be solved in a direct manner. This does not mean Barbarians are unthinking killing machines, however. They have considerable cunning and battle-smarts. They do not procrastinate. They do not step down from a challenge. They do not waver.
Weapons:
Free: One-Handed Short
Lvl 0: Long One-Handed
Lvl 1: Bastard
Lvl 3: Two-Handed
Lvl 3: Small Polearm
Lvl 3: Dart / Shot Specialization
Lvl 4: Thrown Weapons
Lvl 5: Flight Weapons
Lvl 6: Large Polearm
Armour:
Lvl 0: Padded / Fur
Lvl 2: Light
Lvl 7: Medium (+ Full Armour- Lvl 12)
Shields:
Lvl 1: Buckler
Lvl 3: Medium
Lvl 6: Large
Lvl 11: X-Large
Magic: None
Suggested Races: Beast, Dwarf, Human, Orc
Abilities:
Lvl 2, 7, 12: Toughness: +1 Armour buff. Reusable each battle
Lvl 3: Fierce Charge: Shout & charge chosen opponent, who is DAZED. Once per battle
Lvl 3: Dual Wield: One-handed weapons
Lvl 5: Rage: When reduced to 1 hit point, enters a Rage. Immune to physical damage for 10 seconds (count loudly) & must attack nearest targets (friend & foe) indiscriminately for duration. At end, is fatigued (cannot move, fight, heal- act at all) for 10 seconds. 1/battle.
Lvl 7: Challenge: Point at target opponent & threaten. Target must engage barbarian in one-to-one combat. 1/battle.
Lvl 9: One-handed Cleave: Use the Cleave skill using long one-handed or Bastard length bladed or blunt weapons. Effective during Rages.
Lvl 10: War Shout: Barbarian makes a mighty bellow. All opponents in 30ft radius is struck by FEAR- run away for 10 seconds. 2/day.
Lvl 12: Improved Rage: As Rage, but can now be triggered by barbarian at will, not at 1 hit point. Does not fight indiscriminately either- can choose who to fight.
Lvl 15: Mighty Blow: Once per battle, can make a huge strike- calls ‘Mighty Blow’ before making strike. Must be armed with Two-handed, short or long polearm type weapon. If struck, opponent takes 5 points of damage killing most instantly. Un-blockable. Whether blow hits or not, barbarian is Fatigued (cannot move, fight, heal- act at all) for 10 seconds
The human raider leapt from the long ship and dashed up the beach. Around her, other warriors charged through the surf, whooping and hollering, eager to loot and plunder. Sea spray coated her axe and shield. She did not feel the cold. She would fight well today. An orc, wild-eyed and frenzied, hacked his way across the battlefield, his twin axes cutting a swathe of death wherever he went. Armour buckled at his blows, shields shattered, and limbs flew. Suddenly, no one dared to face him.
A dwarf berserker rushed to plug a gap in the shield line. The dark spawn was attempting to break through into the city from below. White hot rage welled up in him; they would not succeed. Shouts and cries reached him- dwarven voices. Feeling a roar of pain and anger bubbling up inside, he spun his double-headed axe in a wide arc and leapt into the middle of the fray.
The pay was good, but not as satisfying as the sport. The enormous Minotaur batted a jabbing spear aside with his gauntlet then knocked another human clear off his feet with a swipe of his huge club. Arrows kissed his hide, but his matted fur stopped most of them. A few arrows bit deeper, and he bellowed with exhilaration. A few soldiers had bunched together for mutual support. The Minotaur snorted, lowered his head, and charged.
To the Barbarian, fighting is a way of life. It is not something that is practiced through drills and training, it is something that you live and die by. Where the Warrior learns technique and form, a barbarian puts raw ability into practice. This does not mean that Barbarians are not skilled fighters- they can have immense personal might and prowess- but rather they have less finesse than some Warriors. They are more direct in their approach to defeating a foe. They command a battlefield through strength of arm and personality, and a no-nonsense approach to tackling any problem.
Role: As a front-line combatant, Barbarians are not subtle. They have a deep distrust of magic and anything that cannot be solved in a direct manner. This does not mean Barbarians are unthinking killing machines, however. They have considerable cunning and battle-smarts. They do not procrastinate. They do not step down from a challenge. They do not waver.
Weapons:
Free: One-Handed Short
Lvl 0: Long One-Handed
Lvl 1: Bastard
Lvl 3: Two-Handed
Lvl 3: Small Polearm
Lvl 3: Dart / Shot Specialization
Lvl 4: Thrown Weapons
Lvl 5: Flight Weapons
Lvl 6: Large Polearm
Armour:
Lvl 0: Padded / Fur
Lvl 2: Light
Lvl 7: Medium (+ Full Armour- Lvl 12)
Shields:
Lvl 1: Buckler
Lvl 3: Medium
Lvl 6: Large
Lvl 11: X-Large
Magic: None
Suggested Races: Beast, Dwarf, Human, Orc
Abilities:
Lvl 2, 7, 12: Toughness: +1 Armour buff. Reusable each battle
Lvl 3: Fierce Charge: Shout & charge chosen opponent, who is DAZED. Once per battle
Lvl 3: Dual Wield: One-handed weapons
Lvl 5: Rage: When reduced to 1 hit point, enters a Rage. Immune to physical damage for 10 seconds (count loudly) & must attack nearest targets (friend & foe) indiscriminately for duration. At end, is fatigued (cannot move, fight, heal- act at all) for 10 seconds. 1/battle.
Lvl 7: Challenge: Point at target opponent & threaten. Target must engage barbarian in one-to-one combat. 1/battle.
Lvl 9: One-handed Cleave: Use the Cleave skill using long one-handed or Bastard length bladed or blunt weapons. Effective during Rages.
Lvl 10: War Shout: Barbarian makes a mighty bellow. All opponents in 30ft radius is struck by FEAR- run away for 10 seconds. 2/day.
Lvl 12: Improved Rage: As Rage, but can now be triggered by barbarian at will, not at 1 hit point. Does not fight indiscriminately either- can choose who to fight.
Lvl 15: Mighty Blow: Once per battle, can make a huge strike- calls ‘Mighty Blow’ before making strike. Must be armed with Two-handed, short or long polearm type weapon. If struck, opponent takes 5 points of damage killing most instantly. Un-blockable. Whether blow hits or not, barbarian is Fatigued (cannot move, fight, heal- act at all) for 10 seconds