Alchemists are the masters of crafting powers beyond what is found in nature. An alchemist combines natural powers with those of unknown elemental magic's, deities or other supernatural sources. Alchemists can craft many unheard of things, sometimes at the expense of life itself. Those who want more magical power usually chose Alchemy as a profession as it works hand and hand with magic users.
Alchemists need Alchemy Elements to craft their creations. These items can be found in the games, on NPC's and awarded via quests. Elders are responsible for what they feel best fits the Alchemy Elemental props so check with them before the game or at signup to know what you are looking for. We ask that containers be safe to use in games without injury.
Potion colour will be generalized based on effect category. Alchemists use Blue - anything mana or magic related (this would include magical buff or simulated spell effect potions that may be added in another revision). In addition to the colouring, each potion should be labelled either on the bottle or via a tag that gives the specific potion name, an explanation of its effects, and the crafter's name.
Props Used: Shops, Fire, Water, Bottles, Brew Stand, Tools, Dusts, Potions and more. Requires alchemy elemental materials to make the below items.
Lvl 2: Minor Mana Potion,
Enchant Mats needed 2.
What it does: Allows Alchemist to brew a blue mana potion. This potion will revive 1 mana band instantly when consumed. Can take them back to back right away. If more than one potion is in a single bottle, the player must roleplay taking individual shots of the potion. (Therefore, in tabletop would only be able to drink 1 potion per action.)
Lvl 4: Transmutation Oil,
Enchant Mats needed 3.
What it does: This Oil is the base requirement for making Elixir's.
Lvl 6: Strong Mana Potion,
Enchant Mats needed 4.
What it does: Allows Alchemist to brew a strong blue mana potion. This potion will revive 2 mana bands instantly when consumed. Must wait 5 minutes between consuming sessions.
Lvl 8: Elixir of Defence,
(Transmutation Oil + Iron Ore).
What it does: By adding the Transmutation Oil to a piece of Iron Ore (Blacksmith Element) the Ore is transformed into an Elixir of Defence adding 2 armour to the imbiber for one battle.
Lvl 10: Ultra Mana Potion,
Enchant Mats needed 8.
What it does: Allows Alchemist to brew an ultra-strong blue mana potion. This item will revive half of consumer’s mana bands instantly when consumed. Must wait 10 minutes between consuming sessions.
Lvl 12: Elixir of Clarity,
(Transmutation Oil + Herb).
What it does: By adding the Transmutation Oil to a Herb (Herbalist Element), the herb is transformed into an Elixir of Clarity. Remove all control, alter or fear effects from target.
Lvl 14: Artisan Mana Potion,
Enchant Mats needed 10.
What it does: Allows Alchemist to brew an artisan blue mana potion. This item will revive all of consumer’s mana bands instantly when consumed. Must wait 10 minutes between consuming sessions.
Lvl 16: Master Alchemist, 1/2 material cost.
Lvl 18: Philosopher’s Stone,
Enchant Mats needed 10 minimum.
What it does: The Philosopher's stone, is a legendary alchemical substance capable of being combined with the Apothecary Item "Aqua de Vitae" (water of life) to create the "Elixir of Life", useful for rejuvenation and for achieving immortality; Restore spirit to dead player’s body with full hit points. Target Fatigued for 10 minutes (Resurrection sickness). Only one “Elixir of Life” can be consumed by a per character per event.
Alchemists need Alchemy Elements to craft their creations. These items can be found in the games, on NPC's and awarded via quests. Elders are responsible for what they feel best fits the Alchemy Elemental props so check with them before the game or at signup to know what you are looking for. We ask that containers be safe to use in games without injury.
Potion colour will be generalized based on effect category. Alchemists use Blue - anything mana or magic related (this would include magical buff or simulated spell effect potions that may be added in another revision). In addition to the colouring, each potion should be labelled either on the bottle or via a tag that gives the specific potion name, an explanation of its effects, and the crafter's name.
Props Used: Shops, Fire, Water, Bottles, Brew Stand, Tools, Dusts, Potions and more. Requires alchemy elemental materials to make the below items.
Lvl 2: Minor Mana Potion,
Enchant Mats needed 2.
What it does: Allows Alchemist to brew a blue mana potion. This potion will revive 1 mana band instantly when consumed. Can take them back to back right away. If more than one potion is in a single bottle, the player must roleplay taking individual shots of the potion. (Therefore, in tabletop would only be able to drink 1 potion per action.)
Lvl 4: Transmutation Oil,
Enchant Mats needed 3.
What it does: This Oil is the base requirement for making Elixir's.
Lvl 6: Strong Mana Potion,
Enchant Mats needed 4.
What it does: Allows Alchemist to brew a strong blue mana potion. This potion will revive 2 mana bands instantly when consumed. Must wait 5 minutes between consuming sessions.
Lvl 8: Elixir of Defence,
(Transmutation Oil + Iron Ore).
What it does: By adding the Transmutation Oil to a piece of Iron Ore (Blacksmith Element) the Ore is transformed into an Elixir of Defence adding 2 armour to the imbiber for one battle.
Lvl 10: Ultra Mana Potion,
Enchant Mats needed 8.
What it does: Allows Alchemist to brew an ultra-strong blue mana potion. This item will revive half of consumer’s mana bands instantly when consumed. Must wait 10 minutes between consuming sessions.
Lvl 12: Elixir of Clarity,
(Transmutation Oil + Herb).
What it does: By adding the Transmutation Oil to a Herb (Herbalist Element), the herb is transformed into an Elixir of Clarity. Remove all control, alter or fear effects from target.
Lvl 14: Artisan Mana Potion,
Enchant Mats needed 10.
What it does: Allows Alchemist to brew an artisan blue mana potion. This item will revive all of consumer’s mana bands instantly when consumed. Must wait 10 minutes between consuming sessions.
Lvl 16: Master Alchemist, 1/2 material cost.
Lvl 18: Philosopher’s Stone,
Enchant Mats needed 10 minimum.
What it does: The Philosopher's stone, is a legendary alchemical substance capable of being combined with the Apothecary Item "Aqua de Vitae" (water of life) to create the "Elixir of Life", useful for rejuvenation and for achieving immortality; Restore spirit to dead player’s body with full hit points. Target Fatigued for 10 minutes (Resurrection sickness). Only one “Elixir of Life” can be consumed by a per character per event.