Bard
The human woman stroked the strings of her lyre. The crowd in the tavern fell quiet and listened attention as the first bars of her song rose up to fill the room.
The orc drummer increased the intensity of his rhythm. Sweat dripped from his dark skin. Around him, other bodies jostled and danced with increased passion. The ceremony would soon begin.
An elven voice rose in song. The bustle of the market was interrupted for a moment. Eyes turned to watch as a lithe figure walked through the crowd towards the comically jiggling thief that had stolen his purse.
The midnight glade was packed. The Fae minstrel concluded the final stanza of the ancient saga and sat still. Sadness radiated from the audience in waves. The Old Times were being remembered, but were lamentably so long ago…
Musicians, minstrels, tricksters and performers. The bard can adopt many different guises, like the chameleon or the shapeshifter. A calling that appeals to creative minds and silver tongues, Bards, in all their shapes and forms are all consummate communicators. Gifted with musicality and acting skills, powerful and compelling singing voices, or simply the gift of the gab, the bard is a facilitator, a mover and a shaker. They can lead through strength of personality or be the glue that sticks a party together by being an indispensable ‘people’ person. They can swell crowds, empty money purses, cause both laughter and deep sorrow- and always leave a lasting impression.
Role: A bard can easily assume the role as a party spokesperson. A facilitator, a communicator and a mediator. To back these skills up, a Bard has decent spellcasting capabilities, and a unique set of abilities that draw upon their musical and manipulative natures. Whether a warskald, a travelling player, a minstrel or confidence trickster, no two Bards are ever the same- and never boring…
Bardic Music: A Bard can use his song to produce magical effects on those around them (usually including themselves, if desired). Bardic music can be activated by chanting, singing lyrical songs, singing melodies (fa-la-la, and so forth), whistling, playing an instrument, or playing an instrument in combination with some spoken performance. A Bard must use blue mana bands as songs are a form of magic.
Weapons:
One-Handed Short = Free
Long One-Handed = LVL 1
Bastard = LVL 1
Thrown Weapons = LVL 4
Dart / Shot Specialization = LVL 4
Short Polearm = LVL 6
Flight Weapons = LVL 8
Armour:
Padded / Fur = LVL 3
Light = LVL 5
Medium = LVL10
Shields:
Buckler = LVL 5
Medium = LVL 10
Magic: 2 Elements Specialisations (LVL 5 & 10)
Mana Bands:
Mana Band 1 = LVL 0
Mana Band 2 = LVL 0
Mana Band 3 = LVL 1
Mana Band 4 = LVL 2
Mana Band 5 = LVL 2
Mana Band 6 = LVL 5
Mana Band 7 = LVL 6
Mana Band 8 = LVL 7
Mana Band 9 = LVL 8
Mana Band 10 = LVL 9
Spell Level Requirements to learn (use the achievement listed in the magic section)
Spell Level 1 Abilities LVL 5
Spell Level 2 Abilities LVL 10
Spell Level 3 Abilities LVL 15
Spell Level 4 Abilities LVL 20
Races: Dwarf, Elf, Fae, Human, Orc, Vampire
Music Spells: Either sung or played on instrument. Name of target for spell must be said every other line/ bar played.
Abilities:
Lullaby: 1 mana. Alter. Ranged. Music Spell. Target falls asleep (PRONE) for duration of bard’s song or engaged. (Lvl 2)
Healing Song: 2 mana. Heal. Touch. Music Spell. Heal either 1 hit point or remove one FEAR, Alter or Control effect. (Lvl 3)
Band of Brothers: 3 mana. Armour Buff. Area. Music Spell. All players within 10m (inc. bard) receive +2 Armour buff for duration of song. (Lvl 5)
Mad Dance: 3 mana. Control. Area. Music Spell. All opponents within 10m must dance uncontrollably for duration of song. (Lvl 7)
Suggestion: 3 mana. Control. Ranged. Music Spell. Effect as Domination spell- for duration of song. Commands must be given every other bar/ line of song after name given. (Lvl 10)
Inspiring Song: 4 mana. Heal. Area. Music Spell. All players within 5m of the bard can heal either 1 hit point or remove 1 FEAR, Alter or Control effect. (Lvl 12)
Sonic Blast: 4 mana. Damage. Target (2m). Music Spell. Effect as Acid Spray spell. Bard makes loud discordant shriek/ jarring music as part of cast. (Lvl 15)
The human woman stroked the strings of her lyre. The crowd in the tavern fell quiet and listened attention as the first bars of her song rose up to fill the room.
The orc drummer increased the intensity of his rhythm. Sweat dripped from his dark skin. Around him, other bodies jostled and danced with increased passion. The ceremony would soon begin.
An elven voice rose in song. The bustle of the market was interrupted for a moment. Eyes turned to watch as a lithe figure walked through the crowd towards the comically jiggling thief that had stolen his purse.
The midnight glade was packed. The Fae minstrel concluded the final stanza of the ancient saga and sat still. Sadness radiated from the audience in waves. The Old Times were being remembered, but were lamentably so long ago…
Musicians, minstrels, tricksters and performers. The bard can adopt many different guises, like the chameleon or the shapeshifter. A calling that appeals to creative minds and silver tongues, Bards, in all their shapes and forms are all consummate communicators. Gifted with musicality and acting skills, powerful and compelling singing voices, or simply the gift of the gab, the bard is a facilitator, a mover and a shaker. They can lead through strength of personality or be the glue that sticks a party together by being an indispensable ‘people’ person. They can swell crowds, empty money purses, cause both laughter and deep sorrow- and always leave a lasting impression.
Role: A bard can easily assume the role as a party spokesperson. A facilitator, a communicator and a mediator. To back these skills up, a Bard has decent spellcasting capabilities, and a unique set of abilities that draw upon their musical and manipulative natures. Whether a warskald, a travelling player, a minstrel or confidence trickster, no two Bards are ever the same- and never boring…
Bardic Music: A Bard can use his song to produce magical effects on those around them (usually including themselves, if desired). Bardic music can be activated by chanting, singing lyrical songs, singing melodies (fa-la-la, and so forth), whistling, playing an instrument, or playing an instrument in combination with some spoken performance. A Bard must use blue mana bands as songs are a form of magic.
Weapons:
One-Handed Short = Free
Long One-Handed = LVL 1
Bastard = LVL 1
Thrown Weapons = LVL 4
Dart / Shot Specialization = LVL 4
Short Polearm = LVL 6
Flight Weapons = LVL 8
Armour:
Padded / Fur = LVL 3
Light = LVL 5
Medium = LVL10
Shields:
Buckler = LVL 5
Medium = LVL 10
Magic: 2 Elements Specialisations (LVL 5 & 10)
Mana Bands:
Mana Band 1 = LVL 0
Mana Band 2 = LVL 0
Mana Band 3 = LVL 1
Mana Band 4 = LVL 2
Mana Band 5 = LVL 2
Mana Band 6 = LVL 5
Mana Band 7 = LVL 6
Mana Band 8 = LVL 7
Mana Band 9 = LVL 8
Mana Band 10 = LVL 9
Spell Level Requirements to learn (use the achievement listed in the magic section)
Spell Level 1 Abilities LVL 5
Spell Level 2 Abilities LVL 10
Spell Level 3 Abilities LVL 15
Spell Level 4 Abilities LVL 20
Races: Dwarf, Elf, Fae, Human, Orc, Vampire
Music Spells: Either sung or played on instrument. Name of target for spell must be said every other line/ bar played.
Abilities:
Lullaby: 1 mana. Alter. Ranged. Music Spell. Target falls asleep (PRONE) for duration of bard’s song or engaged. (Lvl 2)
Healing Song: 2 mana. Heal. Touch. Music Spell. Heal either 1 hit point or remove one FEAR, Alter or Control effect. (Lvl 3)
Band of Brothers: 3 mana. Armour Buff. Area. Music Spell. All players within 10m (inc. bard) receive +2 Armour buff for duration of song. (Lvl 5)
Mad Dance: 3 mana. Control. Area. Music Spell. All opponents within 10m must dance uncontrollably for duration of song. (Lvl 7)
Suggestion: 3 mana. Control. Ranged. Music Spell. Effect as Domination spell- for duration of song. Commands must be given every other bar/ line of song after name given. (Lvl 10)
Inspiring Song: 4 mana. Heal. Area. Music Spell. All players within 5m of the bard can heal either 1 hit point or remove 1 FEAR, Alter or Control effect. (Lvl 12)
Sonic Blast: 4 mana. Damage. Target (2m). Music Spell. Effect as Acid Spray spell. Bard makes loud discordant shriek/ jarring music as part of cast. (Lvl 15)