Bard
The human woman stroked the strings of her lyre. The crowd in the tavern fell quiet and listened attention as the first bars of her song rose up to fill the room.
The orc drummer increased the intensity of his rhythm. Sweat dripped from his dark skin. Around him, other bodies jostled and danced with increased passion. The ceremony would soon begin.
An elven voice rose in song. The bustle of the market was interrupted for a moment. Eyes turned to watch as a lithe figure walked through the crowd towards the comically jiggling thief that had stolen his purse.
The midnight glade was packed. The Fae minstrel concluded the final stanza of the ancient saga and sat still. Sadness radiated from the audience in waves. The Old Times were being remembered, but were lamentably so long ago…
Musicians, minstrels, tricksters and performers. The bard can adopt many different guises, like the chameleon or the shapeshifter. A calling that appeals to creative minds and silver tongues, Bards, in all their shapes and forms are all consummate communicators. Gifted with musicality and acting skills, powerful and compelling singing voices, or simply the gift of the gab, the bard is a facilitator, a mover and a shaker. They can lead through strength of personality or be the glue that sticks a party together by being an indispensable ‘people’ person. They can swell crowds, empty money purses, cause both laughter and deep sorrow- and always leave a lasting impression.
Role: A bard can easily assume the role as a party spokesperson. A facilitator, a communicator and a mediator. To back these skills up, a Bard has decent spellcasting capabilities, and a unique set of abilities that draw upon their musical and manipulative natures. Whether a war skald, a travelling player, a minstrel or confidence trickster, no two Bards are ever the same- and never boring…
Bardic Music: A Bard can use his song to produce magical effects on those around them (usually including themselves, if desired). Bardic music can be activated by chanting, singing lyrical songs, singing melodies (fa-la-la, and so forth), whistling, playing an instrument, or playing an instrument in combination with some spoken performance. A Bard must use blue mana bands as songs are a form of magic. When using bardic music they cannot fight in anyway.
Weapons:
Free: One-Handed Short
Lvl 1: Long One-Handed
Lvl 1: Bastard
Lvl 4: Thrown Weapons
Lvl 4: Dart / Shot Specialization
Lvl 6: Short Polearm
Lvl 8: Flight Weapons
Armour:
Lvl 3: Padded / Fur
Lvl 5: Light
Lvl 10: Medium
Shields:
Lvl 5: Buckler
Lvl 10: Medium
Magic: 2 Elements Specialisations (LVL 5 & 10)
Mana Bands:
Lvl 0: Mana Band 1
Lvl 0: Mana Band 2
Lvl 1: Mana Band 3
Lvl 2: Mana Band 4
Lvl 2: Mana Band 5
Lvl 5: Mana Band 6
Lvl 6: Mana Band 7
Lvl 7: Mana Band 8
Lvl 8: Mana Band 9
Lvl 9: Mana Band 10
Spell Level Requirements to learn (use the achievement listed in the magic section)
Lvl 5: Spell Level 1 Abilities
Lvl 10: Spell Level 2 Abilities
Lvl 15: Spell Level 3 Abilities
Lvl 20: Spell Level 4 Abilities
Suggested Races: Dwarf, Elf, Fae, Human, Tiefling, Orc, Vampire
Music Spells: Either sung or played on instrument. Name of target for spell must be said every other line/ bar played.
Abilities:
Lvl 3: Healing Song, 1 mana. Heal, Touch, Music Spell. Bard sings/plays instrument /recites poem (15 seconds min) Heal 1 hit point.
Lvl 5: Words of Clarity, 2 mana. Alter, Touch, Music Spell. Bard sings/plays instrument /recites poem (20 seconds min) Removes one fear / alter / control / mind effect.
Lvl 7: Hideous Laughter, 2 mana. Alter, Bard must declare a specific target and get their attention. Once done the must make a joke (funny or otherwise) the target begins to laugh uncontrollably for one minute. Unable to cast spells, attack or defend. Taking damage will break the spell.
Lvl 9: Band of Brothers, 3 mana. Armour Buff. Area. Music Spell. Bard sings/plays instrument /recites poem. All allies within 30ft (inc. bard) receive +2 Armour buff for duration of song. Once an ally has taken advantage of the bonus the “recital” will no longer affect them this battle.
Lvl 12: Bardic Inspiration, 4 mana. The Bard can focus on one ally and must offer words of encouragement and inspiration which will charge their ally with confidence. The target ally will receive double damage on their next connecting strike. Ally must call “double damage” for the effect to take place.
Lvl 15: Magical Lore, The Bard has been well travelled and has heard tails and stories of many wondrous and magical items. Magical lore will reveal a magical items history (Elder must be present to give the bard the information available about the item.)
Lvl 18: Taunt, 4 mana, Alter, Bard must declare a specific target and get their attention. Bard must then taunt the target with verbally ridiculous insults (Not personal to players). The Target will then feel compelled to focus their attacks / attention towards the bard forsaking all others while the Bard continues their Taunts. Effect will end if the Bard stops or is killed or if target of taunt is killed.
The human woman stroked the strings of her lyre. The crowd in the tavern fell quiet and listened attention as the first bars of her song rose up to fill the room.
The orc drummer increased the intensity of his rhythm. Sweat dripped from his dark skin. Around him, other bodies jostled and danced with increased passion. The ceremony would soon begin.
An elven voice rose in song. The bustle of the market was interrupted for a moment. Eyes turned to watch as a lithe figure walked through the crowd towards the comically jiggling thief that had stolen his purse.
The midnight glade was packed. The Fae minstrel concluded the final stanza of the ancient saga and sat still. Sadness radiated from the audience in waves. The Old Times were being remembered, but were lamentably so long ago…
Musicians, minstrels, tricksters and performers. The bard can adopt many different guises, like the chameleon or the shapeshifter. A calling that appeals to creative minds and silver tongues, Bards, in all their shapes and forms are all consummate communicators. Gifted with musicality and acting skills, powerful and compelling singing voices, or simply the gift of the gab, the bard is a facilitator, a mover and a shaker. They can lead through strength of personality or be the glue that sticks a party together by being an indispensable ‘people’ person. They can swell crowds, empty money purses, cause both laughter and deep sorrow- and always leave a lasting impression.
Role: A bard can easily assume the role as a party spokesperson. A facilitator, a communicator and a mediator. To back these skills up, a Bard has decent spellcasting capabilities, and a unique set of abilities that draw upon their musical and manipulative natures. Whether a war skald, a travelling player, a minstrel or confidence trickster, no two Bards are ever the same- and never boring…
Bardic Music: A Bard can use his song to produce magical effects on those around them (usually including themselves, if desired). Bardic music can be activated by chanting, singing lyrical songs, singing melodies (fa-la-la, and so forth), whistling, playing an instrument, or playing an instrument in combination with some spoken performance. A Bard must use blue mana bands as songs are a form of magic. When using bardic music they cannot fight in anyway.
Weapons:
Free: One-Handed Short
Lvl 1: Long One-Handed
Lvl 1: Bastard
Lvl 4: Thrown Weapons
Lvl 4: Dart / Shot Specialization
Lvl 6: Short Polearm
Lvl 8: Flight Weapons
Armour:
Lvl 3: Padded / Fur
Lvl 5: Light
Lvl 10: Medium
Shields:
Lvl 5: Buckler
Lvl 10: Medium
Magic: 2 Elements Specialisations (LVL 5 & 10)
Mana Bands:
Lvl 0: Mana Band 1
Lvl 0: Mana Band 2
Lvl 1: Mana Band 3
Lvl 2: Mana Band 4
Lvl 2: Mana Band 5
Lvl 5: Mana Band 6
Lvl 6: Mana Band 7
Lvl 7: Mana Band 8
Lvl 8: Mana Band 9
Lvl 9: Mana Band 10
Spell Level Requirements to learn (use the achievement listed in the magic section)
Lvl 5: Spell Level 1 Abilities
Lvl 10: Spell Level 2 Abilities
Lvl 15: Spell Level 3 Abilities
Lvl 20: Spell Level 4 Abilities
Suggested Races: Dwarf, Elf, Fae, Human, Tiefling, Orc, Vampire
Music Spells: Either sung or played on instrument. Name of target for spell must be said every other line/ bar played.
Abilities:
Lvl 3: Healing Song, 1 mana. Heal, Touch, Music Spell. Bard sings/plays instrument /recites poem (15 seconds min) Heal 1 hit point.
Lvl 5: Words of Clarity, 2 mana. Alter, Touch, Music Spell. Bard sings/plays instrument /recites poem (20 seconds min) Removes one fear / alter / control / mind effect.
Lvl 7: Hideous Laughter, 2 mana. Alter, Bard must declare a specific target and get their attention. Once done the must make a joke (funny or otherwise) the target begins to laugh uncontrollably for one minute. Unable to cast spells, attack or defend. Taking damage will break the spell.
Lvl 9: Band of Brothers, 3 mana. Armour Buff. Area. Music Spell. Bard sings/plays instrument /recites poem. All allies within 30ft (inc. bard) receive +2 Armour buff for duration of song. Once an ally has taken advantage of the bonus the “recital” will no longer affect them this battle.
Lvl 12: Bardic Inspiration, 4 mana. The Bard can focus on one ally and must offer words of encouragement and inspiration which will charge their ally with confidence. The target ally will receive double damage on their next connecting strike. Ally must call “double damage” for the effect to take place.
Lvl 15: Magical Lore, The Bard has been well travelled and has heard tails and stories of many wondrous and magical items. Magical lore will reveal a magical items history (Elder must be present to give the bard the information available about the item.)
Lvl 18: Taunt, 4 mana, Alter, Bard must declare a specific target and get their attention. Bard must then taunt the target with verbally ridiculous insults (Not personal to players). The Target will then feel compelled to focus their attacks / attention towards the bard forsaking all others while the Bard continues their Taunts. Effect will end if the Bard stops or is killed or if target of taunt is killed.