Human
The peddler travelled the length and breadth of Darken Vale. Every obscure trail and backway was etched into his memory. Every hamlet, trade camp and settlement knew him, and he knew them. His services were welcome, and in many cases in great demand whenever he made an appearance. Packs, chests and pouches were all piled high on the mule-drawn cart behind him. Herbs, foodstuffs, bolts of cloth, pots and pans, shoes and boots, tools and farming implements, toys, clothing, liquor and weapons all jostled against their rope restraints as the cart bounced up the rutted track. On his back, the merchant wore a pack containing his most valuable items and tools. His surgeon’s tools- crafted in the city and of fine quality- were wrapped carefully in a linen roll. Potions of life restoration and magical rejuvenation rested in individually wrapped straw containers. A small coffer hidden at the bottom of that pack contained his wealth and most priceless riches. Equally, the peddler could shoe a horse, deliver a baby, measure up a body for clothing and shoes, prescribe ointments to alleviate minor ailments and offer advice and guidance on how to best make crops grow, blights diminish and sicknesses disappear. For the next settlement that was on his route, his arrival would be the highlight of the season.
The undead attackers had overrun the village. The palisade walls had toppled, and the hastily trained militia had scattered or been overwhelmed. Many had been raised to join their killer’s ranks and fall upon old friends and neighbours and tear them limb from limb. The women, children and elderly were holed up in the grain store, the only stone-built building in the settlement. Flames and destruction were everywhere. The adventurers that the village had hired to defend them pulled back towards the heavy doors that barred entrance to the grain store. This would be their last stand. The young wizard looked strained but composed. The dwarf fighter gripped his Warhammer tightly and stomped and cursed. The Fae cleric sat cross-legged and began to sooth their minds with a prayer. The human paladin adjusted her lamellar armour and checked it for damage. Her sword was slick with foul blood. Her shield was dented and buckled. She pulled a stray strand of auburn hair from her face and tucked it behind her ear. The Orc ranger grunted a warning and nocked an arrow on his bow. The undead were approaching. The paladin pushed through to the front of the group, her short, stocky form bulked out by armour, cloak and tabard. She whispered a plea to her god, and the divine magic flooded out from her in a wide circle. She and her companions were warded now, blessed with strength of mind and body to battle the undead foe. The undead could not be allowed to exist a moment longer. It was their job to stop them.
Dynamic, ambitious, thrusting and adventurous- these are all words used to describe humankind. Short-sighted, petty, destructive and vain- so too have these accusations been lumped at their door. The longer-lived races of the world have watched the emergence and spread of mankind with a mixture of wonder and deep alarm. Humans possess all of the positive characteristics of nearly every other race in existence to some degree, but also all of their negative qualities too! In their short lives, Humans can achieve so much. Their drive and need to realise their potential can be overwhelming. Naturally quick learners, Humans have mastered every field that they turn themselves to- warfare, magical study and innovation, trade, art, politics and farming. No other race has forwarded these fields in some way quite so much. No other race has driven the world forward so irrevocably- both for good and for bad!
Humans vary in hair and eye colouration considerably. Their skin colour ranges from light to dark depending upon culture or region of origin. Height and weight can differ quite considerably too!
What defines a Human, then? Adaptability, ambition, talent and drive. Channelled in a positive manner, they can be a dynamic force for good. Turned to evil purposes, Human ambition can cause great harm.
Bonus - None
Weakness – None
Human Ability List
Lvl 3 - Quick Study: Passive effect. +1 skill slot.
Lvl 6 - Quick Study: Passive effect. +1 skill slot.
Lvl 9 - Quick Study: Passive effect. +1 skill slot.
Lvl 12- Quick Study: Passive effect. +1 skill slot.
Lvl 15- Quick Study: Passive effect. +1 skill slot.
Lvl 18- Quick Study: Passive effect. +1 skill slot.
Changeling: Armour & Buff effect. Self. Call: ‘Changeling’ & act out transformation. Player turns into a were-creature or beast. Costume reliant- no costume, no benefit. Player gains +2 Armour per battle and receives +1 dice for any Gathering action that they do. Lasts until death or the end of the event.
The peddler travelled the length and breadth of Darken Vale. Every obscure trail and backway was etched into his memory. Every hamlet, trade camp and settlement knew him, and he knew them. His services were welcome, and in many cases in great demand whenever he made an appearance. Packs, chests and pouches were all piled high on the mule-drawn cart behind him. Herbs, foodstuffs, bolts of cloth, pots and pans, shoes and boots, tools and farming implements, toys, clothing, liquor and weapons all jostled against their rope restraints as the cart bounced up the rutted track. On his back, the merchant wore a pack containing his most valuable items and tools. His surgeon’s tools- crafted in the city and of fine quality- were wrapped carefully in a linen roll. Potions of life restoration and magical rejuvenation rested in individually wrapped straw containers. A small coffer hidden at the bottom of that pack contained his wealth and most priceless riches. Equally, the peddler could shoe a horse, deliver a baby, measure up a body for clothing and shoes, prescribe ointments to alleviate minor ailments and offer advice and guidance on how to best make crops grow, blights diminish and sicknesses disappear. For the next settlement that was on his route, his arrival would be the highlight of the season.
The undead attackers had overrun the village. The palisade walls had toppled, and the hastily trained militia had scattered or been overwhelmed. Many had been raised to join their killer’s ranks and fall upon old friends and neighbours and tear them limb from limb. The women, children and elderly were holed up in the grain store, the only stone-built building in the settlement. Flames and destruction were everywhere. The adventurers that the village had hired to defend them pulled back towards the heavy doors that barred entrance to the grain store. This would be their last stand. The young wizard looked strained but composed. The dwarf fighter gripped his Warhammer tightly and stomped and cursed. The Fae cleric sat cross-legged and began to sooth their minds with a prayer. The human paladin adjusted her lamellar armour and checked it for damage. Her sword was slick with foul blood. Her shield was dented and buckled. She pulled a stray strand of auburn hair from her face and tucked it behind her ear. The Orc ranger grunted a warning and nocked an arrow on his bow. The undead were approaching. The paladin pushed through to the front of the group, her short, stocky form bulked out by armour, cloak and tabard. She whispered a plea to her god, and the divine magic flooded out from her in a wide circle. She and her companions were warded now, blessed with strength of mind and body to battle the undead foe. The undead could not be allowed to exist a moment longer. It was their job to stop them.
Dynamic, ambitious, thrusting and adventurous- these are all words used to describe humankind. Short-sighted, petty, destructive and vain- so too have these accusations been lumped at their door. The longer-lived races of the world have watched the emergence and spread of mankind with a mixture of wonder and deep alarm. Humans possess all of the positive characteristics of nearly every other race in existence to some degree, but also all of their negative qualities too! In their short lives, Humans can achieve so much. Their drive and need to realise their potential can be overwhelming. Naturally quick learners, Humans have mastered every field that they turn themselves to- warfare, magical study and innovation, trade, art, politics and farming. No other race has forwarded these fields in some way quite so much. No other race has driven the world forward so irrevocably- both for good and for bad!
Humans vary in hair and eye colouration considerably. Their skin colour ranges from light to dark depending upon culture or region of origin. Height and weight can differ quite considerably too!
What defines a Human, then? Adaptability, ambition, talent and drive. Channelled in a positive manner, they can be a dynamic force for good. Turned to evil purposes, Human ambition can cause great harm.
Bonus - None
Weakness – None
Human Ability List
Lvl 3 - Quick Study: Passive effect. +1 skill slot.
Lvl 6 - Quick Study: Passive effect. +1 skill slot.
Lvl 9 - Quick Study: Passive effect. +1 skill slot.
Lvl 12- Quick Study: Passive effect. +1 skill slot.
Lvl 15- Quick Study: Passive effect. +1 skill slot.
Lvl 18- Quick Study: Passive effect. +1 skill slot.
Changeling: Armour & Buff effect. Self. Call: ‘Changeling’ & act out transformation. Player turns into a were-creature or beast. Costume reliant- no costume, no benefit. Player gains +2 Armour per battle and receives +1 dice for any Gathering action that they do. Lasts until death or the end of the event.