Darkenvale

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Dwarf
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The goblins were crawling out of the sewers and drains like insects. The besieged stronghold was holding, but the infiltrating force within the walls could quickly turn the tide. Horns blew and gongs sounded. The old dwarf spat in disgust and wiped black goblin blood off his axe. Eighty-seven years had passed since he’d last killed a green-skin in anger. Now, the stronghold militia had been ordered to muster, as a last line of defence in this desperate hour. Tradesmen, veterans and auxiliaries had quickly donned their armour and took down weapons from over the hearth. His neighbour joined him in the street, a stout elder woman wearing a thick tanner’s apron and a dented helm. She held a well tooled crossbow steadily in her hands. Others joined them, militia all. A cry rose at the end of the street. A goblin raiding party had spotted them and was advancing. The town’s dwarfs closed ranks and prepared to make the goblin scum pay dearly for invading their homes.
 
The dwarf Rogue had more gold teeth than natural ones and hoops dangling from each ear. Despite the potential for him the rattle and clang like a gypsy dancer, he moved surprisingly stealthily. The rest of his party hung back while he inspected the walls and floor of the corridor they were moving along. The dwarf took a set of fold-out tools from a pouch and probed at a few points along the paved floor thoughtfully. When he returned, he wore a dazzling smile and a cock-sure expression. Six crosses made with blue chalk marked separate pressure points that everyone should avoid, he advised. The dwarf strolled casually past the markings. The rest of the party picked their way past with a little more care.
 
Clad from head to foot in plate metal and armed with a heavy Warhammer and a thick, metal-banded wooden shield, the paladin looked formidable. The survivors from the dark elf ambush were fleeing down the tunnels behind her. She was the last line of defence. She waited for the dark one’s stealthy approach in the frame of a doorway. Her solid, armoured frame almost filled it from side to side. Gripping her weapon tightly, she waited and listened. Suddenly, they were upon her, appearing almost from nowhere. Rocked back on her heels, she recovered quickly with a curse and began punishing the frail and deadly creatures. Bones shattered beneath her hammer blows and bodies were crushed between her shield and the stone walls. She used her armour and body weight as a weapon to beat back the agile attackers that tried desperately to slip past her. When the numbers before her grew too great, she spoke a guttural player in the dwarven tongue and caused searing light and flame to erupt above her head. The dark elves screamed and retreated. Drawing breath for a moment, the paladin inched backwards along the corridor- alert and weapons ready for the next wave to strike.
 
Dwarves are physically short and stout. Although not as tall as humans and elves, their body mass can easily match a human and exceed that of the lithe elven form. Densely muscled and thick boned, a dwarf seems to be made from the very earth that they hail from. They can live for more than three centuries- and up to five hundred years has been documented. Males wear their hair and beards long, traditionally, with braids and plaits holding cultural significance linked to occupation and status. Females do the same, but a recent trend of going beardless like human women has become fashionable. Traditionalist dwarf women do not hold with this notion, however.
Dwarfs excel at craftsmanship in all its forms. Weapons, armour, jewellery, earthenware, wood and bone carving; it is as though dwarven hands can feel the shape of the object that is to be made before it has left its basest form. A dwarf’s recollection of slights and insults is famously encyclopaedic. Friendships with a dwarf are slow to foster and form, but if a dwarf pledges his life to you, he has done exactly that. Loyalty, of course, goes two ways. Dwarven memory is long and unforgiving. But for all of their stubbornness, cantankerousness and irascibility, a dwarf is a brave and stalwart soul- dependable and as solid as stone.
Costume Requirements: Big Beards, Braided Beards and more Beards. Long braided hair or shocking red mohawks. Dwarves are often short in stature and often a little round in the belly. Female Dwarves are capable of growing beards but weather they have one or not can be a matter of personal preference. 
 
Bonus - None
Weakness – None
 
Abilities:
Lvl 3 – Metallurgy: Passive effect - Blacksmith skills cost 1/2 Material cost.
Lvl 6 - Dwarven Ingenuity: Armour, +2 Armour points when armour is worn.
Lvl 9 - Hardened Skull: Passive effect - Can shake off the effects of Daze. Resists Waylay.
Lvl 12- Strong Constitution: Passive effect - Immunity to Poison.
Lvl 15- Steadfast: Passive effect - Cannot be Knocked down Prone.
Lvl 18- Dwarven Ingenuity: +2 Armour points when armour worn.

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  • Home
  • Introduction
  • Health and Saftey
  • Combat
  • Weapons and Armour
  • Experience and Leveling
  • Character Traits
  • Races
    • Beast
    • Dwarf
    • Elf
    • Fae / Fairy
    • Human
    • Orc
    • Tiefling
    • Vampire
  • Classes
    • Barbarian
    • Bard
    • Cleric
    • Druid
    • Mage
    • Merchant
    • Monk
    • Paladin
    • Ranger
    • Rogue
    • Slayer
    • Warlock
    • Warrior
    • Witch Doctor
  • Magic
    • Arcane
    • Shadow
    • Earth
    • Air
    • Fire
    • Water
    • Light
    • Mental
  • Professions & General Skills
    • Alchemist
    • Apothecary
    • Blacksmith
    • Cook
    • Enchanting
    • Friar
    • Herbalist
    • Leathersmith
    • Surgeon
  • History
    • INDELL
    • QURENBARK
  • Gallery
  • Calender
  • Table Top
  • FAQ
  • Contact
  • Player Comments