Air magic draws its power from the ephemeral and fleeting nature of the sky. Unlike the more physical elements, Air prefers movement and manipulation to direct conflict, but just like the weather, when it is angered, the results can be terrible.
Lvl 1: Suffocate,
Alter effect. 1 mana. Ranged. Call: (Lvl 1 Spell Scrip).
What it does: The target has the air robbed from their very lungs as it is removed by the caster. They can only stagger about gasping for breath, their hands clawing and the invisible choke hold. Lasts until the target is engaged or the caster is killed. Caster but focus all their attention on their target victim. Spell is broken if caster is engaged or distracted from their target.
Lvl 2: Gust,
Knock Back & Knock Down effect. 2 mana. Ranged. Call: (Lvl 2 Spell Scrip).
What it does: The target of this spell is sent flying as a sudden blast of air erupts from the caster. Target is Knocked Back and Knocked Down.
Lvl 3: Fog,
Alter Effect. 3 mana. Area. Call: (Lvl 3 Spell Scrip).
What it does: Caster raises their hands above their head and create a thick fog around themselves with a 30ft radius. All players (friend and foe) within the area cannot use ranged melee weapons or ranged spells and have their movement halved. Effect lasts for the duration of the battle.
Lvl 4: Tempest,
Dazed, Knock Down, Un-blockable & Surge (X) effect. 4 mana. Area. Call: (Lvl 4 Spell Scrip).
What it does: Caster must hold 4 air spell orbs during casting. All players (friend and foe) within 30ft of the caster are struck by fierce winds and lashing rain and are Knocked Down and Dazed (10 seconds). Caster may then throw their 4 spell orbs- but cannot move from the spot. Each target hit is struck by lightning and takes 1 Un-blockable damage. Surge: The caster may spend X additional mana during casting to throw an additional ‘lightning orb’ for 1 Un-blockable damage per mana spent.
Lvl 1: Suffocate,
Alter effect. 1 mana. Ranged. Call: (Lvl 1 Spell Scrip).
What it does: The target has the air robbed from their very lungs as it is removed by the caster. They can only stagger about gasping for breath, their hands clawing and the invisible choke hold. Lasts until the target is engaged or the caster is killed. Caster but focus all their attention on their target victim. Spell is broken if caster is engaged or distracted from their target.
Lvl 2: Gust,
Knock Back & Knock Down effect. 2 mana. Ranged. Call: (Lvl 2 Spell Scrip).
What it does: The target of this spell is sent flying as a sudden blast of air erupts from the caster. Target is Knocked Back and Knocked Down.
Lvl 3: Fog,
Alter Effect. 3 mana. Area. Call: (Lvl 3 Spell Scrip).
What it does: Caster raises their hands above their head and create a thick fog around themselves with a 30ft radius. All players (friend and foe) within the area cannot use ranged melee weapons or ranged spells and have their movement halved. Effect lasts for the duration of the battle.
Lvl 4: Tempest,
Dazed, Knock Down, Un-blockable & Surge (X) effect. 4 mana. Area. Call: (Lvl 4 Spell Scrip).
What it does: Caster must hold 4 air spell orbs during casting. All players (friend and foe) within 30ft of the caster are struck by fierce winds and lashing rain and are Knocked Down and Dazed (10 seconds). Caster may then throw their 4 spell orbs- but cannot move from the spot. Each target hit is struck by lightning and takes 1 Un-blockable damage. Surge: The caster may spend X additional mana during casting to throw an additional ‘lightning orb’ for 1 Un-blockable damage per mana spent.