Mage
High in his tower, the elf pored over magical tomes, scrolls and grimoires. Had he slept recently? Eaten? So immersed in his studies was he, so strong was the siren call of the arcane singing within his blood, that he could remember little else. Magic, to him, had for long decades become everything.
As the raiders charged the palisade walls, the town’s defenders loosed off their first volley of arrows. The young human stood behind a tall Pavise shield, rolled back the sleeves of his robe and summoned the power. Intoning the incantations, he stretched out his hands and bright fire rained from the skies. Raiders screamed and floundered. Ducking back, the mage heard arrows thud off the thick Pavise above him. He summoned the power again.
Spell casters without peer, the Mage is the primary spell caster of Darken Vale. Dedicating their lives solely to the arcane arts, Mages can grow to become the greatest practitioners of magic that the world has ever seen. Through discipline, long years of study, ruthless pursuit of knowledge and single-minded dedication can a Mage develop in power and skill. Whether they command the elements to destroy their foes, weave effects from the very fabric of magical reality, or tap into the light or dark areas of perception to manipulate and control, a Mage has a wide range of powers to pick and choose from.
Role: Primary spell caster. An artillerist and provider of powerful ranged and close support for more physical and melee oriented classes. No class can master more magical elements then the Mage or have as much magical power at their disposal.
Weapons:
Free: One-Handed Short
Lvl 1: Long One-Handed
Lvl 2: Small Polearm
Lvl 8: Dart / Shot Specialization
Lvl 15: Thrown Weapons
Lvl 15: Flight Weapons
Lvl 15: Bastard
Armour:
Lvl 10: Padded Armour
Lvl 15: Light
Shields: None
Magic: 4 Elements (Lvl 0, 2, 4 & 6)
Mana Bands:
Lvl 0: Mana Band 1
Lvl 0: Mana Band 2
Lvl 1: Mana Band 3
Lvl 2: Mana Band 4
Lvl 2: Mana Band 5
Lvl 3: Mana Band 6
Lvl 3: Mana Band 7
Lvl 4: Mana Band 8
Lvl 5: Mana Band 9
Lvl 6: Mana Band 10
Lvl 10: Mana Band 11
Lvl 15: Mana Band 12
Lvl 15: Mana Band 13
Lvl 18: Mana Band 14
Lvl 18: Mana Band 15
Spell Level Requirements to learn (use the achievement listed in the magic section)
Lvl 0: Spell Level 1 Abilities
Lvl 2: Spell Level 2 Abilities
Lvl 4: Spell Level 3 Abilities
Lvl 6: Spell Level 4 Abilities
Suggested Races: Dwarf, Elf, Fae, Human, Tiefling, Vampire
Abilities:
Lvl 2, 4, 8, 12, 18: Mana Discipline: Mage gains +1 mana band.
Lvl 5: Mana Pull: Ranged. Alter. 1 mana. Mage must hit target with a spell orb (any colour). Target loses 2 mana bands from their total. Mage adds +4 mana bands to their current total. Cannot go above mana total.
Lvl 15: Elemental Power Flux: Area. 10 mana. Mage must raise 4 different element spell orbs above their head one at a time when casting this ability, then kneel. Everyone within 30ft (friend or foe) takes 5 un-blockable damage in most cases killing instantly. Upon casting, Mage is DAZED and reduced to 1 hit point.
High in his tower, the elf pored over magical tomes, scrolls and grimoires. Had he slept recently? Eaten? So immersed in his studies was he, so strong was the siren call of the arcane singing within his blood, that he could remember little else. Magic, to him, had for long decades become everything.
As the raiders charged the palisade walls, the town’s defenders loosed off their first volley of arrows. The young human stood behind a tall Pavise shield, rolled back the sleeves of his robe and summoned the power. Intoning the incantations, he stretched out his hands and bright fire rained from the skies. Raiders screamed and floundered. Ducking back, the mage heard arrows thud off the thick Pavise above him. He summoned the power again.
Spell casters without peer, the Mage is the primary spell caster of Darken Vale. Dedicating their lives solely to the arcane arts, Mages can grow to become the greatest practitioners of magic that the world has ever seen. Through discipline, long years of study, ruthless pursuit of knowledge and single-minded dedication can a Mage develop in power and skill. Whether they command the elements to destroy their foes, weave effects from the very fabric of magical reality, or tap into the light or dark areas of perception to manipulate and control, a Mage has a wide range of powers to pick and choose from.
Role: Primary spell caster. An artillerist and provider of powerful ranged and close support for more physical and melee oriented classes. No class can master more magical elements then the Mage or have as much magical power at their disposal.
Weapons:
Free: One-Handed Short
Lvl 1: Long One-Handed
Lvl 2: Small Polearm
Lvl 8: Dart / Shot Specialization
Lvl 15: Thrown Weapons
Lvl 15: Flight Weapons
Lvl 15: Bastard
Armour:
Lvl 10: Padded Armour
Lvl 15: Light
Shields: None
Magic: 4 Elements (Lvl 0, 2, 4 & 6)
Mana Bands:
Lvl 0: Mana Band 1
Lvl 0: Mana Band 2
Lvl 1: Mana Band 3
Lvl 2: Mana Band 4
Lvl 2: Mana Band 5
Lvl 3: Mana Band 6
Lvl 3: Mana Band 7
Lvl 4: Mana Band 8
Lvl 5: Mana Band 9
Lvl 6: Mana Band 10
Lvl 10: Mana Band 11
Lvl 15: Mana Band 12
Lvl 15: Mana Band 13
Lvl 18: Mana Band 14
Lvl 18: Mana Band 15
Spell Level Requirements to learn (use the achievement listed in the magic section)
Lvl 0: Spell Level 1 Abilities
Lvl 2: Spell Level 2 Abilities
Lvl 4: Spell Level 3 Abilities
Lvl 6: Spell Level 4 Abilities
Suggested Races: Dwarf, Elf, Fae, Human, Tiefling, Vampire
Abilities:
Lvl 2, 4, 8, 12, 18: Mana Discipline: Mage gains +1 mana band.
Lvl 5: Mana Pull: Ranged. Alter. 1 mana. Mage must hit target with a spell orb (any colour). Target loses 2 mana bands from their total. Mage adds +4 mana bands to their current total. Cannot go above mana total.
Lvl 15: Elemental Power Flux: Area. 10 mana. Mage must raise 4 different element spell orbs above their head one at a time when casting this ability, then kneel. Everyone within 30ft (friend or foe) takes 5 un-blockable damage in most cases killing instantly. Upon casting, Mage is DAZED and reduced to 1 hit point.