The Blacksmith have a passion in the difficult art of metal crafting and mending. The Blacksmith plays an important role in any society keeping the brave fighters protected. Blacksmiths may need help gathering ore, firewood, water and tools. Most Blacksmiths set up a shop but some travel with their tools.
***Blacksmiths must learn the skills in order. *** As in you must know Basic Metal Armour repair to learn Advanced Metal Armour Repair and so on.
Blacksmithing is a vital role in games. When a character loses armour points, they must get them repaired by a Blacksmith: Armourer to regain their armour points. Armourers are to have a set of tools for the game in order to repair items including: an anvil, hammer, torch or flame device (real or fake) and something to hold water in. Be sure to approve all props with your Elder first especially if you want to use a real flame.
To "fix" anything with the Blacksmith: Armourer profession, you need ore that is then smelted and used to fix metal things. As a general rule of thumb, it should take at least 3 minutes per point of whatever is fixed. Have fun with this! Take the ore and pretend to smelt it, pound it and craft it into the object you are fixing. You can go further in roleplay and ask where the damage is, how it got damaged, pretend the fix is difficult and charge more for your work etc. etc.
Armourer Crafting Props: Tools, Anvil, Fire, Water, Ore, Metal Armorer Skills
Where an Armourer has mastered the art of shaping raw metal into armour, shields, and many other useful items, a Blacksmith: Weapon smith, has dedicated their training to a single purpose: crafting the tools of war. By focusing on this one philosophy to the exclusion of all others, the weapon smith has learned to not only craft weapons, but to hone them to be exceptionally lethal. No army, militia, or war band is truly complete without a weapon smith among their ranks, and often their success or failure on the battlefield can be linked to the skills of their smiths.
A Weapon smith is able to only apply one enhancement at a time to any single weapon. A Weapon smith may need help gathering ore, firewood, water and tools, and may reward those who aid them with coin or perhaps a free sample of their skills! Most Weapon smiths set up a shop but some travel with their tools.
Skills should take about 5-10 minutes or longer depending on the skill and your skill level. Roleplay this out and have fun being the weapon smith! The longer you take to craft your profession usually the more you make in game coin. Also take the type of weapon into account so shorter blades will take less time and longer ones will take more time.
You now need ore to craft, fix and weapon smith. This was done to improve economy and take the time limits out. Each colony will do something a little different for ore so be sure to ask how and what ore looks like before a game.
Weapon smith Crafting Props: Grinding Wheel or Whetstone prop, Hammer, Anvil, Fire, Water, Ore, Metal, Wood, Coal
Blacksmith Materials: Ore or smelted ingot props (1 ingot = 5 ore).
A Blacksmith can specialize in weapon smith or armourer first then the other or both simultaneously. Only when the Blacksmith has mastered both Armourer and Weapon smith can they be called a MASTER SMITH.
Armourer
Lvl 2: Armour Repair,
Iron Ore needed 6.
What it does: Allows you to fix metal armour needing 6 pieces of ore per 1 point fixed. Must use tools / props and work must be done in a shop area.
Lvl 4: Advanced Armour Repair,
Iron Ore needed 4 mat = 2 points
What it does: Allows character to repair metal armour faster. 4 pieces of Ore will now fix 2 armour points. Must use anvil and hammer props along with flame and water to simulate the effect if metal is being repaired.
Lvl 6: Shield Repair,
Iron Ore needed 4.
What it does: Allows character to repair shields cleave points received. Requires 4 ore per cleave point fixed. Must use anvil and hammer props along with flame and water to simulate the effect if metal is being repaired.
Lvl 6: Field Repair,
What it does: Allows crafter to repair armour with a mini field prop kit. This ability can be used on all armour types and skills for Blacksmithing. This ability simply allows the Blacksmith to have a minimum amount of tools without a shop for field repair.
Lvl 8: Carbon Forging,
Iron Ore needed 8 = Reinforce Armour +1 AP (2x max).
What it does: Allows Blacksmith to work a higher content of carbon into the metal thus making it stronger and harder. When a Blacksmith applies Carbon Forging to a piece of armour, it gives it 1 extra armour point. Can be carbon forged a maximum of twice for 2 armour points on a piece of armour at any given time. Requires 8 ore per point. Call these armour points as "Carbon forged Armour" when hit and armour returns to regular metal after taking damage.
Lvl 10: Folded Steel,
Iron Ore needed 8 = Resist 1st Cleave
What it does: Allows Blacksmith to reinforce and thicken the metal thus making it stronger. When a Blacksmith applies folded steel to a Shield, the shield will turn aside the 1st Cleave strike against it. Call "Folded Steel" when hit by a "cleave", then the shield will return to regular metal afterwards.
Lvl 14: Master Armourer, (½ mats used for Armour)
Weapon smith
Lvl2: Weapon Repair,
Iron Ore needed 6.
What it does: Allows weapon smith to repair a weapon damaged by the Shatter ability. Requires 6 ore per shatter point fixed. Roleplayed using tools / props and work must be done in a shop area.
Lvl 4: Advanced Weapon Repair,
Iron Ore needed 4 mat = 2 points
What it does: Allows character to repair weapons faster. 4 pieces of Ore will now fix 2 shatter points. Must use anvil and hammer props along with flame and water to simulate the effect if metal is being repaired.
Lvl 6: Field Repair, Same as above. Does not need to be taken twice.
Lvl 8: Carbon Forging,
Iron Ore needed 8 mats = 3 Cleaves, One Handed)
What it does: Allows weapon smith to temper the edge of a non-two-handed weapon with carbon, purifying and hardening the edge allowing its wielder to perform 3 Cleave attacks (with 3 separate strikes, not all at once). Minimum weapon length for this ability is short one-handed weapons (no daggers or flight weapons). This ability is used to give short and up to bastard weapons with a one handed grip the Cleave ability. Requires 8 ore per application and work must be done in a shop area using tools / props. The wielder of the weapon must shout "Cleave" when making their next attack to use this enhancement. The enhancement wears off once all 3 cleave attacks have been made.
Lvl 10: Folded Steel,
Iron Ore needed 8 = Resist 1st Cleave
What it does: Allows weapon smith to strengthen the edge of any melee weapon, granting the weapon's wielder the ability to resist 1 "Cleave" attack from an opponent’s weapon. Requires 8 ore per application using tools, props and work being done in a shop area. The wielder of the weapon must shout "Folded Steel" when blocking a "Cleave" attack.
Lvl 14: Master Weapon Smith,
(½ mats used for Weapon Smithing)
Lvl 18: Master Crafted Weapon,
20gp worth of gems or gem dust, Silver coins equal to weight (see below),
What it does: A Master Weapon Smith has the ability to make Silver weapon. The materials needed cannot be halved as what is required as the minimum requirements for the weapon.
Silver is a softer metal than Iron or Steel therefore they have 1 less shatter point than their counterparts (min 1 shatter point). To keep the silver pure the master crafted weapon cannot be carbon forged or folded and each cleave point will cost 10sp to repair.
Dagger 1lb = 17 silver coins
Short sword 2lb = 34 silver coins
Long sword 4lb = 68 silver coins
Bastard sword 6lb = 102 silver coins
Two handed sword 8lb = 136 silver coins
Special: A Silver weapon will hit incorporeal creatures and cause double damage to creatures weakened to silver.
A Weapon smith can take one order for a master crafted weapon / event and the item will be ready for the next event. Any other weapon requested must be run by Elder to inform weight of weapon and cost in silver required.
***Blacksmiths must learn the skills in order. *** As in you must know Basic Metal Armour repair to learn Advanced Metal Armour Repair and so on.
Blacksmithing is a vital role in games. When a character loses armour points, they must get them repaired by a Blacksmith: Armourer to regain their armour points. Armourers are to have a set of tools for the game in order to repair items including: an anvil, hammer, torch or flame device (real or fake) and something to hold water in. Be sure to approve all props with your Elder first especially if you want to use a real flame.
To "fix" anything with the Blacksmith: Armourer profession, you need ore that is then smelted and used to fix metal things. As a general rule of thumb, it should take at least 3 minutes per point of whatever is fixed. Have fun with this! Take the ore and pretend to smelt it, pound it and craft it into the object you are fixing. You can go further in roleplay and ask where the damage is, how it got damaged, pretend the fix is difficult and charge more for your work etc. etc.
Armourer Crafting Props: Tools, Anvil, Fire, Water, Ore, Metal Armorer Skills
Where an Armourer has mastered the art of shaping raw metal into armour, shields, and many other useful items, a Blacksmith: Weapon smith, has dedicated their training to a single purpose: crafting the tools of war. By focusing on this one philosophy to the exclusion of all others, the weapon smith has learned to not only craft weapons, but to hone them to be exceptionally lethal. No army, militia, or war band is truly complete without a weapon smith among their ranks, and often their success or failure on the battlefield can be linked to the skills of their smiths.
A Weapon smith is able to only apply one enhancement at a time to any single weapon. A Weapon smith may need help gathering ore, firewood, water and tools, and may reward those who aid them with coin or perhaps a free sample of their skills! Most Weapon smiths set up a shop but some travel with their tools.
Skills should take about 5-10 minutes or longer depending on the skill and your skill level. Roleplay this out and have fun being the weapon smith! The longer you take to craft your profession usually the more you make in game coin. Also take the type of weapon into account so shorter blades will take less time and longer ones will take more time.
You now need ore to craft, fix and weapon smith. This was done to improve economy and take the time limits out. Each colony will do something a little different for ore so be sure to ask how and what ore looks like before a game.
Weapon smith Crafting Props: Grinding Wheel or Whetstone prop, Hammer, Anvil, Fire, Water, Ore, Metal, Wood, Coal
Blacksmith Materials: Ore or smelted ingot props (1 ingot = 5 ore).
A Blacksmith can specialize in weapon smith or armourer first then the other or both simultaneously. Only when the Blacksmith has mastered both Armourer and Weapon smith can they be called a MASTER SMITH.
Armourer
Lvl 2: Armour Repair,
Iron Ore needed 6.
What it does: Allows you to fix metal armour needing 6 pieces of ore per 1 point fixed. Must use tools / props and work must be done in a shop area.
Lvl 4: Advanced Armour Repair,
Iron Ore needed 4 mat = 2 points
What it does: Allows character to repair metal armour faster. 4 pieces of Ore will now fix 2 armour points. Must use anvil and hammer props along with flame and water to simulate the effect if metal is being repaired.
Lvl 6: Shield Repair,
Iron Ore needed 4.
What it does: Allows character to repair shields cleave points received. Requires 4 ore per cleave point fixed. Must use anvil and hammer props along with flame and water to simulate the effect if metal is being repaired.
Lvl 6: Field Repair,
What it does: Allows crafter to repair armour with a mini field prop kit. This ability can be used on all armour types and skills for Blacksmithing. This ability simply allows the Blacksmith to have a minimum amount of tools without a shop for field repair.
Lvl 8: Carbon Forging,
Iron Ore needed 8 = Reinforce Armour +1 AP (2x max).
What it does: Allows Blacksmith to work a higher content of carbon into the metal thus making it stronger and harder. When a Blacksmith applies Carbon Forging to a piece of armour, it gives it 1 extra armour point. Can be carbon forged a maximum of twice for 2 armour points on a piece of armour at any given time. Requires 8 ore per point. Call these armour points as "Carbon forged Armour" when hit and armour returns to regular metal after taking damage.
Lvl 10: Folded Steel,
Iron Ore needed 8 = Resist 1st Cleave
What it does: Allows Blacksmith to reinforce and thicken the metal thus making it stronger. When a Blacksmith applies folded steel to a Shield, the shield will turn aside the 1st Cleave strike against it. Call "Folded Steel" when hit by a "cleave", then the shield will return to regular metal afterwards.
Lvl 14: Master Armourer, (½ mats used for Armour)
Weapon smith
Lvl2: Weapon Repair,
Iron Ore needed 6.
What it does: Allows weapon smith to repair a weapon damaged by the Shatter ability. Requires 6 ore per shatter point fixed. Roleplayed using tools / props and work must be done in a shop area.
Lvl 4: Advanced Weapon Repair,
Iron Ore needed 4 mat = 2 points
What it does: Allows character to repair weapons faster. 4 pieces of Ore will now fix 2 shatter points. Must use anvil and hammer props along with flame and water to simulate the effect if metal is being repaired.
Lvl 6: Field Repair, Same as above. Does not need to be taken twice.
Lvl 8: Carbon Forging,
Iron Ore needed 8 mats = 3 Cleaves, One Handed)
What it does: Allows weapon smith to temper the edge of a non-two-handed weapon with carbon, purifying and hardening the edge allowing its wielder to perform 3 Cleave attacks (with 3 separate strikes, not all at once). Minimum weapon length for this ability is short one-handed weapons (no daggers or flight weapons). This ability is used to give short and up to bastard weapons with a one handed grip the Cleave ability. Requires 8 ore per application and work must be done in a shop area using tools / props. The wielder of the weapon must shout "Cleave" when making their next attack to use this enhancement. The enhancement wears off once all 3 cleave attacks have been made.
Lvl 10: Folded Steel,
Iron Ore needed 8 = Resist 1st Cleave
What it does: Allows weapon smith to strengthen the edge of any melee weapon, granting the weapon's wielder the ability to resist 1 "Cleave" attack from an opponent’s weapon. Requires 8 ore per application using tools, props and work being done in a shop area. The wielder of the weapon must shout "Folded Steel" when blocking a "Cleave" attack.
Lvl 14: Master Weapon Smith,
(½ mats used for Weapon Smithing)
Lvl 18: Master Crafted Weapon,
20gp worth of gems or gem dust, Silver coins equal to weight (see below),
What it does: A Master Weapon Smith has the ability to make Silver weapon. The materials needed cannot be halved as what is required as the minimum requirements for the weapon.
Silver is a softer metal than Iron or Steel therefore they have 1 less shatter point than their counterparts (min 1 shatter point). To keep the silver pure the master crafted weapon cannot be carbon forged or folded and each cleave point will cost 10sp to repair.
Dagger 1lb = 17 silver coins
Short sword 2lb = 34 silver coins
Long sword 4lb = 68 silver coins
Bastard sword 6lb = 102 silver coins
Two handed sword 8lb = 136 silver coins
Special: A Silver weapon will hit incorporeal creatures and cause double damage to creatures weakened to silver.
A Weapon smith can take one order for a master crafted weapon / event and the item will be ready for the next event. Any other weapon requested must be run by Elder to inform weight of weapon and cost in silver required.