The Blacksmith have a passion in the difficult art of metal crafting and mending. The Blacksmith plays an important role in any society keeping the brave fighters protected. Blacksmiths may need help gathering ore, firewood, water and tools. Most Blacksmiths set up a shop but some travel with their tools.
***Blacksmiths must learn the skills in order.*** As in you must know Basic Metal Armor repair to learn Advanced Metal Armor Repair and so on.
Blacksmithing is a vital role in games. When a character loses armor points they must get them repaired by a Blacksmith: Armourer to regain their armor points. Armourers are to have a set of tools for the game in order to repair items including: an anvil, hammer, torch or flame device (real or fake) and something to hold water in. Be sure to approve all props with your Elder first especially if you want to use a real flame.
To "fix" anything with the Blacksmith: Armourer profession, you need ore that is then smelted and used to fix metal things. As a general rule of thumb, it should take at least 3 minutes per point of whatever is fixed. Have fun with this! Take the ore and pretend to smelt it, pound it and craft it into the object you are fixing. You can go further in roleplay and ask where the damage is, how it got damaged, pretend the fix is difficult and charge more for your work etc. etc.
Armorer Crafting Props: Tools, Anvil, Fire, Water, Ore, Metal Armorer Skills:
Where an Armourer has mastered the art of shaping raw metal into armor, shields, and many other useful items, a Blacksmith: Weaponsmith, has dedicated their training to a single purpose: crafting the tools of war. By focusing on this one philosophy to the exclusion of all others, the weaponsmith has learned to not only craft weapons, but to hone them to be exceptionally lethal. No army, militia, or warband is truly complete without a weaponsmith among their ranks, and often their success or failure on the battlefield can be linked to the skills of their smiths.
A Weaponsmith is able to only apply one enhancement at a time to any single weapon. A Weaponsmith may need help gathering ore, firewood, water and tools, and may reward those who aid them with coin, XP, or perhaps a free sample of their skills! Most Weaponsmiths set up a shop but some travel with their tools.
Skills should take about 5-10 minutes or longer depending on the skill and your skill level. Roleplay this out and have fun being the weaponsmith! The longer you take to craft your profession usually the more you make in game coin. Also take the type of weapon into account so shorter blades will take less time and longer ones will take more time.
You now need ore to craft, fix and weaponsmith. This was done to improve economy and take the time limits out. Each colony will do something a little different for ore so be sure to ask how and what ore looks like before a game.
Weaponsmith Crafting Props: Grinding Wheel or Whetstone prop, Hammer, Anvil, Fire, Water, Ore, Metal, Wood, Coal
Weaponsmith Materials: Ore or smelted ingot props.
A Blacksmith can specialize in one first then the other or both simultaneously. Only when the Blacksmith has Mastered both Armourer and Weaponsmith can they be called a
MASTER BLACKSMITH.
Armorer
LVL 2 Armour Repair Iron Ore needed 6.
What it does: Allows you to fix metal armor needing 6 pieces of ore per 1 point fixed. Must use tools / props and work must be done in a shop area.
LVL 4 Advanced Armour Repair Iron Ore needed 4 mat = 2 points)
What it does: Allows character to repair metal armor faster. 4 pieces of Ore will now fix 2 armor points. Must use anvil and hammer props along with flame and water to simulate the effect if metal is being repaired.
LVL 6 Field Repair
What it does: Allows crafter to repair armor with a mini field prop kit. This ability can be used on all armor types and skills for Blacksmithing. This ability simply allows the Blacksmith to have a minimum amount of tools without a shop for field repair.
LVL 8 Carbon Forging Iron Ore needed 8 = Reinforce Armour 2 point Max
What it does: Allows Blacksmith to work a higher content of carbon into the metal thus making it stronger and harder. When a Blacksmith applies Carbon Forging to a piece of armor, it gives it an extra armor points. Can have a max of 2 extra Carbon Forge armor on at any given time. Requires 8 ore per point. Call these armor points as "Carbon Armor" when hit and armor returns to regular metal after taking damage.
LVL 10 Folded Steel, Iron Ore needed 8 = Resist 1st Cleave)
What it does: Allows Blacksmith to reinforce and thicken the metal thus making it stronger. When a Blacksmith applies folded steel to a piece of armor, the armour will turn aside the 1st Cleave strike against it. Call "Folded Steel" when hit by a "cleave", then armour will return to regular metal afterwards.
LVL 14 Master Armorer (½ mats used for Armour)
Weaponsmith
LVL 2 Weapon Repair, Iron Ore needed 6.
What it does: Allows Weaponsmith to repair a weapon damaged by the Shatter ability. Requires 6 ore per shatter point fixed. Roleplayed using tools / props and work must be done in a shop area.
LVL 4 Shield Repair, Iron Ore needed 4.
What it does: Allows character to repair all shields. Requires 4 ore per cleave point fixed. Must use anvil and hammer props along with flame and water to simulate the effect if metal is being repaired.
LVL 6 Field Repair: Same as above. Does not need to be taken twice.
LVL 8 Carbon Forging Iron Ore needed 8 mat = +3 Cleave / Shatter, One Handed)
What it does: Allows Weaponsmith to temper the edge of a non-two-handed weapon with carbon, purifying and hardening the edge allowing its wielder to perform 3 Cleave / Shatter attacks (with 3 separate strikes, not all at once). Minimum weapon length for this ability is short one-handed weapons (no daggers or flight weapons). This ability is used to give short and up to bastard weapons with a one handed grip the Cleave / Shatter ability. Requires 8 ore per application and work must be done in a shop area using tools / props. The wielder of the weapon must shout "Cleave" (Armour or Shield) OR "Shatter" (weapons) when making their next attack to use this enhancement. The enhancement wears off once all 3 cleave / shatter attacks have been made.
LVL 10 Folded Steel, Iron Ore needed 8 = Resist 1st Shatter)
What it does: Allows Weaponsmith to strengthen the edge of any melee weapon using both the folding technique and carbonizing, granting the weapon's wielder the ability to resist 1 "Shatter" attack against an opponent’s weapon. This works similar to the cleave ability. Each weapon has a certain number of Shatter Points, and once reached, it shatters and becomes useless until repaired. One-Handed weapons (Short, Long, Bastard ) have 2 "Shatter" points, while Two-Handed weapons (Two-handed or Polearms) have 4 "shatter" points. Requires 8 ore per application using tools, props and work being done in a shop area. The wielder of the weapon must shout "Folded Steel" when blocking a "Shatter" attack.
LVL 14 Master Weapon Smith (½ mats used for Weapon Smithing)
***Blacksmiths must learn the skills in order.*** As in you must know Basic Metal Armor repair to learn Advanced Metal Armor Repair and so on.
Blacksmithing is a vital role in games. When a character loses armor points they must get them repaired by a Blacksmith: Armourer to regain their armor points. Armourers are to have a set of tools for the game in order to repair items including: an anvil, hammer, torch or flame device (real or fake) and something to hold water in. Be sure to approve all props with your Elder first especially if you want to use a real flame.
To "fix" anything with the Blacksmith: Armourer profession, you need ore that is then smelted and used to fix metal things. As a general rule of thumb, it should take at least 3 minutes per point of whatever is fixed. Have fun with this! Take the ore and pretend to smelt it, pound it and craft it into the object you are fixing. You can go further in roleplay and ask where the damage is, how it got damaged, pretend the fix is difficult and charge more for your work etc. etc.
Armorer Crafting Props: Tools, Anvil, Fire, Water, Ore, Metal Armorer Skills:
Where an Armourer has mastered the art of shaping raw metal into armor, shields, and many other useful items, a Blacksmith: Weaponsmith, has dedicated their training to a single purpose: crafting the tools of war. By focusing on this one philosophy to the exclusion of all others, the weaponsmith has learned to not only craft weapons, but to hone them to be exceptionally lethal. No army, militia, or warband is truly complete without a weaponsmith among their ranks, and often their success or failure on the battlefield can be linked to the skills of their smiths.
A Weaponsmith is able to only apply one enhancement at a time to any single weapon. A Weaponsmith may need help gathering ore, firewood, water and tools, and may reward those who aid them with coin, XP, or perhaps a free sample of their skills! Most Weaponsmiths set up a shop but some travel with their tools.
Skills should take about 5-10 minutes or longer depending on the skill and your skill level. Roleplay this out and have fun being the weaponsmith! The longer you take to craft your profession usually the more you make in game coin. Also take the type of weapon into account so shorter blades will take less time and longer ones will take more time.
You now need ore to craft, fix and weaponsmith. This was done to improve economy and take the time limits out. Each colony will do something a little different for ore so be sure to ask how and what ore looks like before a game.
Weaponsmith Crafting Props: Grinding Wheel or Whetstone prop, Hammer, Anvil, Fire, Water, Ore, Metal, Wood, Coal
Weaponsmith Materials: Ore or smelted ingot props.
A Blacksmith can specialize in one first then the other or both simultaneously. Only when the Blacksmith has Mastered both Armourer and Weaponsmith can they be called a
MASTER BLACKSMITH.
Armorer
LVL 2 Armour Repair Iron Ore needed 6.
What it does: Allows you to fix metal armor needing 6 pieces of ore per 1 point fixed. Must use tools / props and work must be done in a shop area.
LVL 4 Advanced Armour Repair Iron Ore needed 4 mat = 2 points)
What it does: Allows character to repair metal armor faster. 4 pieces of Ore will now fix 2 armor points. Must use anvil and hammer props along with flame and water to simulate the effect if metal is being repaired.
LVL 6 Field Repair
What it does: Allows crafter to repair armor with a mini field prop kit. This ability can be used on all armor types and skills for Blacksmithing. This ability simply allows the Blacksmith to have a minimum amount of tools without a shop for field repair.
LVL 8 Carbon Forging Iron Ore needed 8 = Reinforce Armour 2 point Max
What it does: Allows Blacksmith to work a higher content of carbon into the metal thus making it stronger and harder. When a Blacksmith applies Carbon Forging to a piece of armor, it gives it an extra armor points. Can have a max of 2 extra Carbon Forge armor on at any given time. Requires 8 ore per point. Call these armor points as "Carbon Armor" when hit and armor returns to regular metal after taking damage.
LVL 10 Folded Steel, Iron Ore needed 8 = Resist 1st Cleave)
What it does: Allows Blacksmith to reinforce and thicken the metal thus making it stronger. When a Blacksmith applies folded steel to a piece of armor, the armour will turn aside the 1st Cleave strike against it. Call "Folded Steel" when hit by a "cleave", then armour will return to regular metal afterwards.
LVL 14 Master Armorer (½ mats used for Armour)
Weaponsmith
LVL 2 Weapon Repair, Iron Ore needed 6.
What it does: Allows Weaponsmith to repair a weapon damaged by the Shatter ability. Requires 6 ore per shatter point fixed. Roleplayed using tools / props and work must be done in a shop area.
LVL 4 Shield Repair, Iron Ore needed 4.
What it does: Allows character to repair all shields. Requires 4 ore per cleave point fixed. Must use anvil and hammer props along with flame and water to simulate the effect if metal is being repaired.
LVL 6 Field Repair: Same as above. Does not need to be taken twice.
LVL 8 Carbon Forging Iron Ore needed 8 mat = +3 Cleave / Shatter, One Handed)
What it does: Allows Weaponsmith to temper the edge of a non-two-handed weapon with carbon, purifying and hardening the edge allowing its wielder to perform 3 Cleave / Shatter attacks (with 3 separate strikes, not all at once). Minimum weapon length for this ability is short one-handed weapons (no daggers or flight weapons). This ability is used to give short and up to bastard weapons with a one handed grip the Cleave / Shatter ability. Requires 8 ore per application and work must be done in a shop area using tools / props. The wielder of the weapon must shout "Cleave" (Armour or Shield) OR "Shatter" (weapons) when making their next attack to use this enhancement. The enhancement wears off once all 3 cleave / shatter attacks have been made.
LVL 10 Folded Steel, Iron Ore needed 8 = Resist 1st Shatter)
What it does: Allows Weaponsmith to strengthen the edge of any melee weapon using both the folding technique and carbonizing, granting the weapon's wielder the ability to resist 1 "Shatter" attack against an opponent’s weapon. This works similar to the cleave ability. Each weapon has a certain number of Shatter Points, and once reached, it shatters and becomes useless until repaired. One-Handed weapons (Short, Long, Bastard ) have 2 "Shatter" points, while Two-Handed weapons (Two-handed or Polearms) have 4 "shatter" points. Requires 8 ore per application using tools, props and work being done in a shop area. The wielder of the weapon must shout "Folded Steel" when blocking a "Shatter" attack.
LVL 14 Master Weapon Smith (½ mats used for Weapon Smithing)