Darkenvale

EXPERIENCE AND LEVELING YOUR CHARACTER

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​Experience, Character Level & Memberships

​Experience (XP) Table


All characters start at level 0 and with 0 XP. As they earn more XP, they will advance in character level, which will unlock new Race, Class and Profession skills to choose and also, depending on class, allow new Magic Elements and spells to be learnt.         
 
At Level 0, a new character receives 2 skills automatically (see below) and can choose 2 Level 0 skills specific to their chosen class.
 
One Handed Weapon (No longer than 32”)
Loot Chest + Lock
 
A character can also learn their first Profession, which should be noted on their Character Sheet. Further skills from that profession can be learned at later levels.
In Order to flesh out your character during character creation, you can choose to use one of your level 0 skill slots to add a character trait.
 
At each new level above 0 that is achieved, a player receives 2 new Skill Slots which they can fill with Class skills, General and Profession skills or new Spells from any Magic Element that their character already knows that are of the same level as their character level or lower.   
     
Spellcasting classes may learn further Magic Elements at certain levels, allowing them to learn new spells from that Element. Characters can then learn spells from these newly learnt Elements, using their 2 new unlocked Skill Slots if they wish.         
 
At levels 5, 10 & 15, a character can learn further Professions, subject to any limitations. Characters can then learn skills from these newly learnt professions, using their 2 new unlocked Skill Slots if they wish.          
At level 3, and every 3rd level thereafter (levels 6, 9, 12, 15 & 18), a character receives an automatic Race skill that is dependent upon their particular race, in addition to their normal 2 Skill Slots for that level. Refer to your character’s Race rules to learn more about these skills. Note: Beasts can choose from multiple skills to customise their Race skills to suit their individual beastly ‘nature’. These are split between 3 categories- Agile, Cunning or Strong- one of which must be chosen at character creation/ level 0 and cannot be changed later.  
 
Fae must choose a Fairy Court to belong to- Dawn or Twilight- at character creation/ level 0, plus a corresponding Magic Element that embodies their personal magical nature. This choice will affect later Race skills that they receive as they progress in level and cannot be changed later.
Humans do not receive a Race skill every 3 levels, rather, they gain a third Skill Slot to fill, representing their innate resourcefulness. 
 
Example: Gallindrel, the Elf Mage, has earned experience from the last event which has taken his total to 40,312. This means that he has reached level 6! Gallindrel’s player can now look at the Darken Vale rulebook or website and choose the new skills that Gallindrel will learn.   
As a spellcaster, the Elf Mage may have unlocked a Magic Element to learn, which could now be chosen. Additionally, Gallindrel might already know one or more Professions, so these could also offer further new skill options. Finally, by reaching level 6, Gallindrel will receive the Elf Race skill ‘Sence the Weave’ alongside his 2 new Skill Slots.  
Gallindrel’s player may now have a difficult decision to make. Mage skills, Profession skills, new spells or Magic Elements… What vision do they have for Gallindrel, and how will the Elven Mage grow? 
Tell the Elders!!!  Once a player has chosen new skills for their character, it is vital that they give this information to the Elder team so that their Character Sheets can be updated. If no information is received, then there is a possibility that players may not be able to use these new skills and abilities at the next organised event. Timely choices and clear communication with the Elder team will prevent such disappointment.
 
Training: Once new skills and abilities have been chosen, and logged with the Elder team, it is up to the individual players to decide how they will represent this new learning and growth in their characters, in game time. New weapon proficiencies must be taught by a player or NPC who can fight with that weapon. A new skill or Profession must be learnt from a skilled practitioner in that field. Spells and magical skills must be researched or taught as well; none of these new skills or abilities simply appear from nowhere. Just got a new armour skill then why not ask someone with that skill the best way to put it on the first time. It won’t need a lot of training, but it covers the fact your character is learning something new.   How your character’s new abilities become available to them is for each player to discuss with the Elder team. This will need to be roleplayed at the next event to the Elder team’s satisfaction before skills are allowed to be used in game.
  
Memberships 
​

There are 2 different memberships that players can purchase from the Elder team annually or can sometimes be awarded for special reasons. These memberships, Epic and Legendary, can only be gained once a year - but a character can have both at the same time and their benefits stack.
Memberships last from date of purchase and lasts for 12 months. Full benefits are given for the duration of membership.
 
EPIC     /    LEGENDARY 
One-time XP Award: 10,000 / 20,000
Gold: 10 / 20
Silver: 25 / 50
Copper: 100 / 200
Materials: 25 / 50
*XP Bonus per Event: + 250 / + 500
Cost: £ 20 / £ 30
* Experience bonus's are not cumulative and you will only get the bonus for the highest membership you have active.
​The table shows the experience level threshold and the relevant level of a character. The central column shows the experience needed to gain between each level.​
LEVEL
Experience Needed
Experience Threshhold
New Start Level 0
None
None
1
2000
2000
2
4000
6000
3
6000
12000
4
8000
20000
5
10000
30000
6
​10000
40000
7
​10000
50000
8
​10000
60000
9
​10000
70000
10
​10000
80000
11
​10000
90000
12
​10000
100000
13
​10000
110000
14
​10000
120000
15
10000
130000
16
15000
145000
17
15000
160000
18
15000
175000
19
​15000
190000
20 
​15000
205000
21 +
To be Confirmed
​To be Confirmed
Choose Your Race
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  • Home
  • Introduction
  • Health and Saftey
  • Combat
  • Weapons and Armour
  • Experience and Leveling
  • Character Traits
  • Races
    • Beast
    • Dwarf
    • Elf
    • Fae / Fairy
    • Human
    • Orc
    • Tiefling
    • Vampire
  • Classes
    • Barbarian
    • Bard
    • Cleric
    • Druid
    • Mage
    • Merchant
    • Monk
    • Paladin
    • Ranger
    • Rogue
    • Slayer
    • Warlock
    • Warrior
    • Witch Doctor
  • Magic
    • Arcane
    • Shadow
    • Earth
    • Air
    • Fire
    • Water
    • Light
    • Mental
  • Professions & General Skills
    • Alchemist
    • Apothecary
    • Blacksmith
    • Cook
    • Enchanting
    • Friar
    • Herbalist
    • Leathersmith
    • Surgeon
  • History
    • INDELL
    • QURENBARK
  • Gallery
  • Calender
  • Table Top
  • FAQ
  • Contact
  • Player Comments