Shadow magic draws its power from the negative forces of fear, deception and insanity. It delights in causing pain and sowing confusion. Manipulation and anguish are its tools of choice.
Lvl 1: Paralysis,
Alter effect. 1 mana. Ranged. Call: (Lvl 1 Spell Scrip).
What it does: The target of this spell finds their muscles contract and tighten leaving them unable to move from the neck down for 10 seconds. They cannot fight in combat or defend themselves but can still speak.
Lvl 2: Trance,
Alter Effect. 2 mana. Ranged. Call: (Lvl 2 Spell Scrip).
What it does: The target of this spell is put into a trance-like state and begins to wander aimlessly for 10 minutes. The target becomes confused and does not remember who they are or what they were doing. They cannot fight in combat or defend themselves.
Lvl 3: Pestilence,
Alter effect. 3 mana. Area. Call: (Lvl 3 Spell Scrip).
What it does: All opponents within a 15ft radius of the caster react in horror as they are suddenly covered in crawling insects and immediately stop what they are doing. All targets must act out trying to brush the swarms off their body for 20 seconds. They cannot attack or defend during this time.
Lvl 4: Domination,
Control & Surge (X) effect. 4 (+X) mana. Ranged. Call: (Lvl 4 Spell Scrip).
What it does: Target comes under the complete control of the player for 10 minutes. The target retains all skills and abilities and will follow the commands of the caster until target is killed or spell loses its hold. Surge: The caster may spend X additional mana during casting to add a further +5 minutes to the duration of this spell per mana spent.
Lvl 1: Paralysis,
Alter effect. 1 mana. Ranged. Call: (Lvl 1 Spell Scrip).
What it does: The target of this spell finds their muscles contract and tighten leaving them unable to move from the neck down for 10 seconds. They cannot fight in combat or defend themselves but can still speak.
Lvl 2: Trance,
Alter Effect. 2 mana. Ranged. Call: (Lvl 2 Spell Scrip).
What it does: The target of this spell is put into a trance-like state and begins to wander aimlessly for 10 minutes. The target becomes confused and does not remember who they are or what they were doing. They cannot fight in combat or defend themselves.
Lvl 3: Pestilence,
Alter effect. 3 mana. Area. Call: (Lvl 3 Spell Scrip).
What it does: All opponents within a 15ft radius of the caster react in horror as they are suddenly covered in crawling insects and immediately stop what they are doing. All targets must act out trying to brush the swarms off their body for 20 seconds. They cannot attack or defend during this time.
Lvl 4: Domination,
Control & Surge (X) effect. 4 (+X) mana. Ranged. Call: (Lvl 4 Spell Scrip).
What it does: Target comes under the complete control of the player for 10 minutes. The target retains all skills and abilities and will follow the commands of the caster until target is killed or spell loses its hold. Surge: The caster may spend X additional mana during casting to add a further +5 minutes to the duration of this spell per mana spent.