Fire magic draws its power from the capricious and dangerous nature of flames and heat. It is a mercurial element- it can nurture and provide light and warmth, or it can consume and destroy just as easily.
Spell orb colour: Red
Globe of Daylight (Lvl 1 Spell)
Alter effect. 1 mana. Area. Call: (Lvl 1 Spell Scrip).
Caster holds a fire spell orb over their head which burns with the intensity of the sun. Opponents within 5m cannot target the caster with ranged melee or Ranged spells for as long as the caster holds the orb aloft. Lasts for the whole battle.
Special: Globe of Daylight will burn vampires for 1 Unblockable damage for every 5 mins they remain in the area of the spell.
Ignite (Lvl 2 Spell)
Alter & Unblockable effect. 2 mana. Ranged. Call: (Lvl 2 Spell Scrip).
The target of this spell suddenly has their clothes burst into flames. They take 1 Unblockable damage and must roll on the ground for 10 seconds to put out the flames.
Heat Wave (Lvl 3 Spell)
Alter & Dazed effect. 3 mana. Area. Call: (Lvl 3 Spell Scrip).
The caster rapidly agitates the molecules of everything close to them. The air becomes stuffy and hot and metal suddenly heats up to unbearable proportions. All opponents within 10m of the caster must drop all weapons as they become unbearably hot to the touch or burst into flames. Metal armour and burning clothing causes agony to its wearer and they become Dazed for 10 seconds as they succumb to the flames.
Burning Circle (Lvl 4 Spell)
Alter, Unblockable & Surge effect. 4 mana. Area. Call: (Lvl 4 Spell Scrip).
Caster smashes a fire orb into the ground & makes their call. A huge ring of fire fills a 10m area. All targets (friend & foe) take 2 Unblockable damage and must roll on the ground for 10 seconds to put out the flames. Surge: The caster may spend X additional mana during casting to do +1 Unblockable damage per mana spent.
Spell orb colour: Red
Globe of Daylight (Lvl 1 Spell)
Alter effect. 1 mana. Area. Call: (Lvl 1 Spell Scrip).
Caster holds a fire spell orb over their head which burns with the intensity of the sun. Opponents within 5m cannot target the caster with ranged melee or Ranged spells for as long as the caster holds the orb aloft. Lasts for the whole battle.
Special: Globe of Daylight will burn vampires for 1 Unblockable damage for every 5 mins they remain in the area of the spell.
Ignite (Lvl 2 Spell)
Alter & Unblockable effect. 2 mana. Ranged. Call: (Lvl 2 Spell Scrip).
The target of this spell suddenly has their clothes burst into flames. They take 1 Unblockable damage and must roll on the ground for 10 seconds to put out the flames.
Heat Wave (Lvl 3 Spell)
Alter & Dazed effect. 3 mana. Area. Call: (Lvl 3 Spell Scrip).
The caster rapidly agitates the molecules of everything close to them. The air becomes stuffy and hot and metal suddenly heats up to unbearable proportions. All opponents within 10m of the caster must drop all weapons as they become unbearably hot to the touch or burst into flames. Metal armour and burning clothing causes agony to its wearer and they become Dazed for 10 seconds as they succumb to the flames.
Burning Circle (Lvl 4 Spell)
Alter, Unblockable & Surge effect. 4 mana. Area. Call: (Lvl 4 Spell Scrip).
Caster smashes a fire orb into the ground & makes their call. A huge ring of fire fills a 10m area. All targets (friend & foe) take 2 Unblockable damage and must roll on the ground for 10 seconds to put out the flames. Surge: The caster may spend X additional mana during casting to do +1 Unblockable damage per mana spent.