Darkenvale

Fire Magic

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Fire magic draws its power from the capricious and dangerous nature of flames and heat. It is a mercurial element- it can nurture and provide light and warmth, or it can consume and destroy just as easily. 
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Lvl 1: Globe of Daylight,
Alter effect. 1 mana. Area. Call: (Lvl 1 Spell Scrip).
What it does: Caster holds a fire spell orb over their head which burns with the intensity of the sun. Opponents within 15ft cannot target the caster with ranged, melee or Ranged spells. Lasts for the duration of that battle or until the caster is engaged. Only the caster benefits from the lights corona. Special: Globe of Daylight will burn vampires for 1 Un-blockable damage for every 5 mins they remain in the area of the spell.
 
Lvl 2: Ignite,
Alter and Un-blockable effect. 2 mana. Ranged. Call: (Lvl 2 Spell Scrip).
What it does: The target of this spell suddenly has their clothes burst into flames. They take 1 Un-blockable damage and must roll on the ground for 10 seconds to put out the flames.
 
Lvl 3: Heat Wave,
Alter and Dazed effect. 3 mana. Area. Call: (Lvl 3 Spell Scrip).
What it does: The caster rapidly agitates the molecules of everything close to them. The air becomes stuffy and hot and metal suddenly heats up to unbearable proportions. All opponents within 30ft of the caster must drop all weapons as they become unbearably hot to the touch or burst into flames. Metal armour and burning clothing causes agony to its wearer and they become Dazed for 10 seconds as they succumb to the flames.
 
Lvl 4: Burning Circle,
Alter and Un-blockable & Surge effect. 4 mana. Area. Call: (Lvl 4 Spell Scrip).
What it does: Caster smashes a fire orb into the ground & makes their call. A huge ring of fire fills a 30 ft area. All targets (friend & foe) take 2 Un-blockable damage and must roll on the ground for 10 seconds to put out the flames. Surge: The caster may spend X additional mana during casting to do +1 Un-blockable damage per mana spent.
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  • Home
  • Introduction
  • Health and Saftey
  • Combat
  • Weapons and Armour
  • Experience and Leveling
  • Character Traits
  • Races
    • Beast
    • Dwarf
    • Elf
    • Fae / Fairy
    • Human
    • Orc
    • Tiefling
    • Vampire
  • Classes
    • Barbarian
    • Bard
    • Cleric
    • Druid
    • Mage
    • Merchant
    • Monk
    • Paladin
    • Ranger
    • Rogue
    • Slayer
    • Warlock
    • Warrior
    • Witch Doctor
  • Magic
    • Arcane
    • Shadow
    • Earth
    • Air
    • Fire
    • Water
    • Light
    • Mental
  • Professions & General Skills
    • Alchemist
    • Apothecary
    • Blacksmith
    • Cook
    • Enchanting
    • Friar
    • Herbalist
    • Leathersmith
    • Surgeon
  • History
    • INDELL
    • QURENBARK
  • Gallery
  • Calender
  • Table Top
  • FAQ
  • Contact
  • Player Comments