A Leather smith can fix and enhance leather and skins. They work much like a blacksmith with a set of tools and perhaps a shop to earn their keep. Leather smiths can also be considered tanners and can do any leather working you may need. Leather smiths can do more than just fix leather armour (though this is the main reason they exist). A Leather smith may be the only one who can tell you where a leather item came from, what animal or beast it was made out of and other important roles (must contact Elders for this information).
Leather smiths will have tools such as water, anvil, buckets, dye, stretchers, thread, needles and more. At least a few of these items should be used in order to play the part of the Leather smith while at a game. Leather smith must learn the skills in order. As in you must know Basic leather Armour Repair to learn Advanced Leather Armour Repair and so on.
Leather Strips are the materials that leather smiths need to mend and upgrade leather. Players will use a wide verity of props to represent these "hide strips". Some Players will simply use leather string, higher immersion groups will use leather strips, old belt sections of 2", fake hides or other things. How many leather strips something represents depends on how big the hide is. You may be able to strip your enemies skin and count it as hide too so check with your colony on how this is played out. A big hide may be worth 50 leather strips, so it pays to ask about it. Making fake hides can be a fun project for groups who are building or replacing props. If a player brings in a hide or strips, they should have their name on these items so they can be returned at the end of a game.
Leather smithing Elements: Leather Strips /
Lvl 2: Hide/Leather Armour Repair,
Leather strips needed 6 = 1 point
What it does: Allows you to fix leather armours. Must use tools / props and work must be done in a shop area.
Lvl 4: Advanced Armour Repair,
Leather strips needed 4 mat = 2 points
What it does: Allows you to fix leather armours. Must use tools / props and work must be done in a shop area.
Lvl 6: Field Repair,
What it does: Allows Leather smith to repair leather armour with a mini field prop kit. This ability can be used on all leather (including bags etc.). The Leather smith must work material for a longer time in the field with minimum tools.
Lvl 8: Cured Hide,
Leather strips needed 8 = Reinforce 2 Armour points,
What it does: Allows Leather smith to harden the leather armour, granting the wearer 2 extra armour points temporarily to their Total global armour. Wearer calls out "Cured Hide" signifying it was used. After Cured Hide points are used, the armour is considered regular leather again.
Lvl 10: Iron Banding,
Leather strips needed 4, Iron Ore needed 4 = Reinforce 3 Armour points,
What it does: Allows the Leather smith to sandwich thin strips of Iron between layers of leather granting the wearer 3 extra armour points temporarily to a piece of armour. Wearer must call out "Iron Banding" to signify it was used. Once used the armour is considered regular leather.
Lvl 14: Master Tanner / Leather smith,
(½ mats used for Armour)
Leather smiths will have tools such as water, anvil, buckets, dye, stretchers, thread, needles and more. At least a few of these items should be used in order to play the part of the Leather smith while at a game. Leather smith must learn the skills in order. As in you must know Basic leather Armour Repair to learn Advanced Leather Armour Repair and so on.
Leather Strips are the materials that leather smiths need to mend and upgrade leather. Players will use a wide verity of props to represent these "hide strips". Some Players will simply use leather string, higher immersion groups will use leather strips, old belt sections of 2", fake hides or other things. How many leather strips something represents depends on how big the hide is. You may be able to strip your enemies skin and count it as hide too so check with your colony on how this is played out. A big hide may be worth 50 leather strips, so it pays to ask about it. Making fake hides can be a fun project for groups who are building or replacing props. If a player brings in a hide or strips, they should have their name on these items so they can be returned at the end of a game.
Leather smithing Elements: Leather Strips /
Lvl 2: Hide/Leather Armour Repair,
Leather strips needed 6 = 1 point
What it does: Allows you to fix leather armours. Must use tools / props and work must be done in a shop area.
Lvl 4: Advanced Armour Repair,
Leather strips needed 4 mat = 2 points
What it does: Allows you to fix leather armours. Must use tools / props and work must be done in a shop area.
Lvl 6: Field Repair,
What it does: Allows Leather smith to repair leather armour with a mini field prop kit. This ability can be used on all leather (including bags etc.). The Leather smith must work material for a longer time in the field with minimum tools.
Lvl 8: Cured Hide,
Leather strips needed 8 = Reinforce 2 Armour points,
What it does: Allows Leather smith to harden the leather armour, granting the wearer 2 extra armour points temporarily to their Total global armour. Wearer calls out "Cured Hide" signifying it was used. After Cured Hide points are used, the armour is considered regular leather again.
Lvl 10: Iron Banding,
Leather strips needed 4, Iron Ore needed 4 = Reinforce 3 Armour points,
What it does: Allows the Leather smith to sandwich thin strips of Iron between layers of leather granting the wearer 3 extra armour points temporarily to a piece of armour. Wearer must call out "Iron Banding" to signify it was used. Once used the armour is considered regular leather.
Lvl 14: Master Tanner / Leather smith,
(½ mats used for Armour)