A Leathersmith works with leather, hides, thread and rivets to shape, build and tailor leather armour, and can also turn their hand to repairing other forms of light armour. Much like a blacksmith, they will work with a set of tools in a workshop to earn their keep. They are skinners, tanners and curers and treaters of all manner of animal hides and skins
Materials: Leather strips.
Props: Workshop, cutting and tanning tools, curing and strengthening oils and lotions.
Repair time: One Armour Point takes 3 minutes to repair. Abilities that add effects to an armour piece take 10 minutes to perform.
Basic Leather Repair (Lvl 2)
Leather strips needed: 5. Allows a Leathersmith to repair 1 Armour Point on Padded or Light armour.
Advanced Leather Repair (Lvl 4)
Leather strips needed: 3. Allows a Leathersmith to repair 1 Armour Point on Padded or Light armour.
Field Leather Repair (Lvl 6)
Allows a Leathersmith to repair armour in the field and not be tied to a workshop area. They must have a portable ‘toolkit’ which includes suitable tools and equipment.
Cured Hide (Lvl 8)
Leather strips needed: 6 (Can be applied 2 times max.) Armour effect. Allows a Leathersmith to reinforce Padded or Light armour to give it +1 Armour Points above its normal total per application. Padded Armour can have 3 Armour Points & Light Armour can have 7 Armour Points. This effect lasts for the remainder of the event or until used.
Oiled Leather (Lvl 10)
Leather strips needed: 8 +2 Transmutation Oils. Buff effect. Allows a Leathersmith to treat a suit of Light Armour (not Padded) with special oils and unguents to make it more subtle, and allow for greater ease of movement. The wearer can ignore the first Knock Back and Knock Down effects that they suffer. Effect lasts for the remainder of the event or until used.
Spell- toughened Leather (Lvl 12)
Leather strips needed: 10 + 10 Enchanting Elements. Buff effect. Allows a Leathersmith to imbue magical protection onto a leather breastplate. The first Unblockable spell or spell-type effect that would strike that armour loses that effect and is considered normal damage (which the armour will soak). Call: ‘Spell-toughened’. No call, no effect.
Master Leathersmith (Lvl 14)
Passive effect. All Leathersmith abilities now cost the player half Leather strip costs (rounded up).
Materials: Leather strips.
Props: Workshop, cutting and tanning tools, curing and strengthening oils and lotions.
Repair time: One Armour Point takes 3 minutes to repair. Abilities that add effects to an armour piece take 10 minutes to perform.
Basic Leather Repair (Lvl 2)
Leather strips needed: 5. Allows a Leathersmith to repair 1 Armour Point on Padded or Light armour.
Advanced Leather Repair (Lvl 4)
Leather strips needed: 3. Allows a Leathersmith to repair 1 Armour Point on Padded or Light armour.
Field Leather Repair (Lvl 6)
Allows a Leathersmith to repair armour in the field and not be tied to a workshop area. They must have a portable ‘toolkit’ which includes suitable tools and equipment.
Cured Hide (Lvl 8)
Leather strips needed: 6 (Can be applied 2 times max.) Armour effect. Allows a Leathersmith to reinforce Padded or Light armour to give it +1 Armour Points above its normal total per application. Padded Armour can have 3 Armour Points & Light Armour can have 7 Armour Points. This effect lasts for the remainder of the event or until used.
Oiled Leather (Lvl 10)
Leather strips needed: 8 +2 Transmutation Oils. Buff effect. Allows a Leathersmith to treat a suit of Light Armour (not Padded) with special oils and unguents to make it more subtle, and allow for greater ease of movement. The wearer can ignore the first Knock Back and Knock Down effects that they suffer. Effect lasts for the remainder of the event or until used.
Spell- toughened Leather (Lvl 12)
Leather strips needed: 10 + 10 Enchanting Elements. Buff effect. Allows a Leathersmith to imbue magical protection onto a leather breastplate. The first Unblockable spell or spell-type effect that would strike that armour loses that effect and is considered normal damage (which the armour will soak). Call: ‘Spell-toughened’. No call, no effect.
Master Leathersmith (Lvl 14)
Passive effect. All Leathersmith abilities now cost the player half Leather strip costs (rounded up).