ROGUE
The tavern was crowded. The lanky orc slid a dagger from a wrist sheath and moved carefully towards the human woman talking animatedly with two companions. As he drew closer, the dagger slipped from the orc's numb fingers with a clatter that the noisy common room swallowed up. The orc licked his lips, tasting metal in his saliva. There was a presence behind him, fleeting like a shadow, then the pain in his side grew more intense. Sudden silence blossomed as the orc toppled to the floor and bled out into the sawdust.
The snake-men were closing. The rest of the group was engaging them offensively, keeping them as far away from him and the puzzle as they could. Sweating, trying to think, the thief spread his tools out and tried to figure out how to open it and claim the treasure inside. The warrior stood over him, weapons ready, and fidgeted. It didn't help. Sounds of fighting were coming closer. With a sigh, the thief selected a tool, slid it into one of the thousands of slots carved into the puzzle, closed his eyes and twisted...
Rogues are thieves, assassins, cat-burglars, confidence tricksters, bandits, pirates, smugglers, cutpurses, fences, highwaymen, fraudsters, murderers and everything in between. The class can cover just about anyone that makes a living (or killing) through morally dubious or nefarious and illegal means. As a result, the Rogue can be many things. A combat-shy cardsharp or a grizzled gang enforcer from the slums. No two Rogues are the quite the same.
Role: A secondary melee class, the Rogue is capable of dishing out decent melee damage on a one to-one basis but must be wily and resourceful. Their strengths lie in their liberal attitudes towards law and order, and an opportunistic attitude towards always coming out on top. A canny Rogue is an invaluable ally. A foolish Rogue can get you killed quickly.
Weapons:
Free: One-Handed Short
Lvl 0: Long One-Handed
Lvl 1: Dart / Shot Specialization
Lvl 3: Thrown Weapons
Lvl 4: Bastard
Lvl 5: Flight Weapons
Lvl 10: Two-Handed
Armour:
Lvl 2: Padded Armour
Lvl 5: Light
Lvl 10: Medium (+ Full Armour- Lvl 12)
Shields:
Lvl 2: Buckler
Lvl 5: Medium
Magic: 1 Element (Lvl 10)
Mana Bands:
Lvl 10: Mana Band 1
Lvl 15: Mana Band 2
Lvl 15: Mana Band 3
Lvl 20: Mana Band 4
Lvl 20: Mana Band 5
Spell Level Requirements to learn (use the achievement code listed in the magic section)
Lvl 10: Spell Level 1 Abilities
Lvl 15: Spell Level 2 Abilities
Lvl 20: Spell Level 3 Abilities
Suggested Races: All
Abilities:
Lvl 2, 4, 8: Locks & Traps: Allows a Rogue to choose a different ability:
Set/Disarm Loot Chest Trap, Pick Locks & Trap Mastery. Requires lock picks/tools to perform.
Lvl 3: Dual Wield: One-handed weapons.
Lvl 5: Nimble Footwork: Allows a Rogue to make one ‘Dodge’ call during each battle. Stacks with any similar racial ability that grants the same effect.
Lvl 7: Backstab: Rogue can say ‘Backstab’ and touch a Dagger or Short Sword to the persons back. Hit deals 3 damage to the target. This can only be done once to a target per combat engagement. Must roleplay finding a gap in armour to strike target
Lvl 7: Loot Chest Trap Master: Rogue can now set traps on Loot Chests without the owner’s knowledge or consent.
Lvl 9: Ranged Backstab: So long as the back of the target is hit, a Rogue can throw a coreless weapon, or fire an arrow missile and use the Backstabbing ability. Call must be made as missile is thrown/fired. No call, no effect.
Lvl 12: Assassinate: Rogue can say ‘Assassinate’ and touch a Dagger or Short Sword to the persons back. Target takes 5 points of damage immediately and target is dazed for 10 seconds. Must roleplay finding a gap in armour to strike target
Lvl 15: Death Dealer: Rogue player calling ‘Death Dealer’ aloud and again once every time they hit an opponent over the next 10 seconds. No call, no effect. Each target hit takes 3 damage, as with Backstabbing. The Rogue can use any weapon and does not need to hit the target’s back. Rogue is Fatigued (cannot move, fight or cast spells) for 10 seconds afterwards.
The tavern was crowded. The lanky orc slid a dagger from a wrist sheath and moved carefully towards the human woman talking animatedly with two companions. As he drew closer, the dagger slipped from the orc's numb fingers with a clatter that the noisy common room swallowed up. The orc licked his lips, tasting metal in his saliva. There was a presence behind him, fleeting like a shadow, then the pain in his side grew more intense. Sudden silence blossomed as the orc toppled to the floor and bled out into the sawdust.
The snake-men were closing. The rest of the group was engaging them offensively, keeping them as far away from him and the puzzle as they could. Sweating, trying to think, the thief spread his tools out and tried to figure out how to open it and claim the treasure inside. The warrior stood over him, weapons ready, and fidgeted. It didn't help. Sounds of fighting were coming closer. With a sigh, the thief selected a tool, slid it into one of the thousands of slots carved into the puzzle, closed his eyes and twisted...
Rogues are thieves, assassins, cat-burglars, confidence tricksters, bandits, pirates, smugglers, cutpurses, fences, highwaymen, fraudsters, murderers and everything in between. The class can cover just about anyone that makes a living (or killing) through morally dubious or nefarious and illegal means. As a result, the Rogue can be many things. A combat-shy cardsharp or a grizzled gang enforcer from the slums. No two Rogues are the quite the same.
Role: A secondary melee class, the Rogue is capable of dishing out decent melee damage on a one to-one basis but must be wily and resourceful. Their strengths lie in their liberal attitudes towards law and order, and an opportunistic attitude towards always coming out on top. A canny Rogue is an invaluable ally. A foolish Rogue can get you killed quickly.
Weapons:
Free: One-Handed Short
Lvl 0: Long One-Handed
Lvl 1: Dart / Shot Specialization
Lvl 3: Thrown Weapons
Lvl 4: Bastard
Lvl 5: Flight Weapons
Lvl 10: Two-Handed
Armour:
Lvl 2: Padded Armour
Lvl 5: Light
Lvl 10: Medium (+ Full Armour- Lvl 12)
Shields:
Lvl 2: Buckler
Lvl 5: Medium
Magic: 1 Element (Lvl 10)
Mana Bands:
Lvl 10: Mana Band 1
Lvl 15: Mana Band 2
Lvl 15: Mana Band 3
Lvl 20: Mana Band 4
Lvl 20: Mana Band 5
Spell Level Requirements to learn (use the achievement code listed in the magic section)
Lvl 10: Spell Level 1 Abilities
Lvl 15: Spell Level 2 Abilities
Lvl 20: Spell Level 3 Abilities
Suggested Races: All
Abilities:
Lvl 2, 4, 8: Locks & Traps: Allows a Rogue to choose a different ability:
Set/Disarm Loot Chest Trap, Pick Locks & Trap Mastery. Requires lock picks/tools to perform.
Lvl 3: Dual Wield: One-handed weapons.
Lvl 5: Nimble Footwork: Allows a Rogue to make one ‘Dodge’ call during each battle. Stacks with any similar racial ability that grants the same effect.
Lvl 7: Backstab: Rogue can say ‘Backstab’ and touch a Dagger or Short Sword to the persons back. Hit deals 3 damage to the target. This can only be done once to a target per combat engagement. Must roleplay finding a gap in armour to strike target
Lvl 7: Loot Chest Trap Master: Rogue can now set traps on Loot Chests without the owner’s knowledge or consent.
Lvl 9: Ranged Backstab: So long as the back of the target is hit, a Rogue can throw a coreless weapon, or fire an arrow missile and use the Backstabbing ability. Call must be made as missile is thrown/fired. No call, no effect.
Lvl 12: Assassinate: Rogue can say ‘Assassinate’ and touch a Dagger or Short Sword to the persons back. Target takes 5 points of damage immediately and target is dazed for 10 seconds. Must roleplay finding a gap in armour to strike target
Lvl 15: Death Dealer: Rogue player calling ‘Death Dealer’ aloud and again once every time they hit an opponent over the next 10 seconds. No call, no effect. Each target hit takes 3 damage, as with Backstabbing. The Rogue can use any weapon and does not need to hit the target’s back. Rogue is Fatigued (cannot move, fight or cast spells) for 10 seconds afterwards.