Darkenvale

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Druid
​
The gnoll stands silently, eyes closed, feeling the deep voice of the Earth speak to him through the soles of his padded feet. The whisper of the Air tickles him and his sharp ears prick. Water babbles and flows, Fire crackles and spits. Now he knows. The trappers are close. Silently, the beast moves off in pursuit.

The destruction was obscene. Whole swathes of forest had been left burned and destroyed. Feeling the wrath of nature fill her, the elf’s body flowed and shifted. She grew from a slender woman into the towering form of a bear. With a growl of anger she dropped onto all fours and loped down the hill towards the goblin war party.


The beauty and ferocity of nature are both captured equally in the form of the Druid. Protectors, healers and avengers of the natural world, these spellcasters hear the song of the wild more clearly than any other. Able to act with both kindness and cruelty, the Druid is nature incarnate, able to heal and sooth, harm and destroy, and assume the very shape of the animals they are sworn to nurture and protect. No class is perhaps as diverse and graced with utility, or as capable of specialising in one particular area of expertise as the wild ones of the Druidic calling.
Role: Secondary spellcasters, decent combatants, shapeshifters and possessors of a broad variety of class abilities, the Druid can be a jack-of-all-trades or a recognised master of a particular field. Spellcasting nature-mystics, healers and protectors or ferocious shapeshifting warriors, a Druid can be all of these things. As mutable as nature itself, the options open to a Druid are many and varied…

Weapons:
One-Handed Short = Free
Long One-Handed = LVL 1
Small Polearm = LVL 2
Thrown Weapons = LVL 2
Dart / Shot Specialization = LVL 4
Flight Weapons = LVL 8

Armour:
Padded Armour = LVL 3
Light Armour = LVL 6
Medium Armour = LVL 12

Shields:
Buckler = LVL 5
Medium = LVL 10

Magic: 3 Elements (Lvl 2, 4 & 6)
Mana Bands:
Mana Band 1 = LVL 0
Mana Band 2 = LVL 0
Mana Band 3 = LVL 1
Mana Band 4 = LVL 2
Mana Band 5 = LVL 2
Mana Band 6 = LVL 3
Mana Band 7 = LVL 3
Mana Band 8 = LVL 4
Mana Band 9 = LVL 5
Mana Band 10 = LVL 6

Spell Level Requirements to learn (use the achievement listed in the magic section)
Spell Level 1 Abilities - LVL 2
Spell Level 2 Abilities - LVL 4
Spell Level 3 Abilities - LVL 6
Spell Level 4 Abilities - LVL 8

Races: Beast, Dwarf, Elf, Fae, Human

Abilities:

Barkskin: Self. Buff. 1 mana. Druid gains +1 armour and resists DAZED effects while active. (Lvl 2)

Nature’s Blessing: Heal, 2 mana. Touch. Heal either 1 hit point or remove one FEAR, Alter or Control effect. (Lvl 3)

Shapeshifting: Self. Buff, 4 mana.. Turn into were creature (costume reliant). Druid gains +2 armour per battle. Lasts until death or until cancelled by Druid. (Lvl 5)
 
Spirit Rites – Targets of these ability’s need to be in direct contact with the Drujd so they can channel the power into them.

Spirit Favour of the Owl: Touch. Buff. 1 mana +1 mana per target affected. Each target players can resist the first FEAR, Alter or Control effect to target them. (Lvl 6)

Spirit Favour of the Bear: Touch. Buff. 1 mana +1 mana per target affected. Each player can resist the first DAZED, Knock Back or PRONE effect to target them. (Lvl 8)

Spirit Favour of the Lizard: Touch. Buff. 1 mana +1 mana per target affected. Each player gains +1 armour. (Lvl 10)

Improved Shapeshifting: Self. Buff. 6 mana. As Shapeshifting, above, but Druid can now also choose an ability to manifest during change.
Strong: Use the Beast race ability Stomp once per battle.
Agile: Use the Beast race ability Pounce once per battle.
Cunning: Use the Beast race ability Slippery Mind once per battle.
Druid can choose a different ability each time they shapeshift. (Lvl 12)

Nature’s Wrath: Area. Damage. Heal. 8 mana. Druid raises both hands above their head & calls ‘Nature’s Wrath. All opponents within 10m take 1 damage from wind, rain, stones, twigs striking them. All friendly players (incl. Druid) are healed by +1 hit point. Caster Fatigued for 1 minute (cannot fight, run, cast spells). (Lvl 15)

​

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  • Home
  • Introduction
  • Health and Saftey
  • Combat
  • Weapons and Armour
  • Experience and Leveling
  • Character Traits
  • Races
    • Beast
    • Dwarf
    • Elf
    • Fae / Fairy
    • Human
    • Orc
    • Vampire
  • Classes
    • Barbarian
    • Bard
    • Cleric
    • Druid
    • Mage
    • Merchant
    • Paladin
    • Ranger
    • Rogue
    • Warrior
    • Witch Doctor
  • Magic
    • Arcane
    • Shadow
    • Earth
    • Air
    • Fire
    • Water
    • Light
    • Mental
  • Professions & General Skills
    • Alchemist
    • Apothecary
    • Blacksmith
    • Cook
    • Enchanting
    • Friar
    • Herbalist
    • Leathersmith
    • Surgeon
  • Character Registration
  • MONSTER CODEX
  • History
    • INDELL
    • QURENBARK
  • Gallery
  • Calender
  • Table Top
  • Contact
  • Player Comments
  • Feed back
  • Cast List
    • ALUANA AMAYA
    • ALVA MYRKUR
    • ARIES FIREBORN
    • AURRON THUNDERFORGE
    • BOUDICCA HARRET
    • BRIGET EDGEL
    • CALLUM O'ROARK
    • CLEMENTINE SOULE
    • CORVO KATAR
    • DARIA LOVEBORN
    • ELDRIN DRACOSEIR
    • ELIZE TANNER
    • ELLOWYN NIGHTSHADE
    • ERIC LOUVET
    • ERRIK OATHSWORN
    • GARTHANK BLOODFIST
    • GHOL VORDAK
    • GIDDION MADDACH
    • GILLHEREN
    • GLENDARAN BLACKFEATHER
    • GWYN DAGAN
    • ITHAM ENGOLOR
    • IVAR BLACKWATER
    • JALIRA ASPHODEL
    • JORRAN BOLE
    • KILLIAN WARD
    • LUMOS DEMORTE
    • MAREK BLOODAXE
    • MOG JUN-TA
    • OPHELIA RETNUH
    • PHEONIX LIGHTBOW
    • QUERCUS VIRIBUS
    • RASK TORN-EAR
    • RAVEN AERIS
    • RAVEN BLACKFEATHER
    • REGINA SILVAE
    • ROMULUS ADDINGTON
    • RUSTY GUSSETT
    • SAPPHIRE
    • SEALAN AIRBAI
    • SERRAN QUI
    • SILAS GREEN
    • SIR LEOFRIC
    • SUR'REL TAL'MORE
    • SYNDYMION MARKOV
    • TWYLA GOLDENOAK
    • ULRIC WOLVENSTEIN
    • VANNUCUTT ALTII
    • WYNTER PENDRAGON
    • ZENA BRIGHTBLADE
  • New Blog