Food is a necessity for life. Without it, we die. Anyone can collect ingredients, and prepare and make food, but certain individuals- Cooks- can create food that is altogether far more satisfying and wholesome than food made by the average person.
Elven connoisseurs who combine delicate ingredients and fine sauces together to produce exquisite results, no nonsense Dwarven bakers that create fine breads and pies of truly astounding quality and longevity, or Orc fire pit masters that can baste and tend to a carcass so that it oozes with flavour, all are Cooks of one variety or another. Whether they be trained professionals or home-taught skillet wives, Cooks are able to conjure up something special from raw ingredients for others to eat and enjoy.
Cooking Utensils: Fire pit, knives, spoons, chopping boards, etc.
Servings: All Cooking recipes make 10 servings of that particular foodstuff. Additional batches can be produced, of course, but if less than the maximum 10 servings of in-game food are available, the full mat cost and preparation time must still be made.
(Example: A player makes 18 cakes to represent their Hearty Meal recipe at an event. A full batch of 10 cakes is made in game, first. The next batch will only come to 8 cakes, but the 5 mats required, and 10 minute prep time must still be expended.)
Ability timings: Cooking is a lengthier process than some other professions. The preparation and cooking/ baking of food can take a long time, but for game purposes, irrespective of recipe or food produced, cooking abilities will always take a flat time of 10 minutes to prepare.
Materials: To represent unusual ingredients for some recipes, there can be additional material requirements. These could be Herbalist mats (to represent fine herbs and spices) or Enchanting mats (to represent a magical ‘sparkle’ needed). These will all be listed in individual recipes.
In-game Food guidelines: Any food that players make and bring to events to represent their Cooking recipes must have all ingredients clearly communicated to other players in regard to possible dietary restrictions or intolerances. It is the Cook player’s responsibility to ensure that no one is taken ill or reacts allergically, etc. to their food due to poor advice.
Race Restrictions: Vampires cannot benefit from eating or drinking recipes- their sole source of nourishment comes from drinking blood. Vampires can take the Cooking profession, however (and make a mean blood sausage!)
Cooking Recipes
Lvl 2: Hearty Meal,
Herbal Mats needed: 5
What it does: Makes a batch of 10 foodstuffs that when eaten can heal 1 hit point of damage over a 5 minute ‘digestion’ period. In this time the player must sit and eat their food and do nothing else strenuous (run, fight or exercise.) Only 1 such meal can be eaten every 30 minutes.
Lvl 4: Mana Morsel,
Enchanting Mats needed: 5
What it does: Makes a batch of 10 foodstuffs that when eaten can return 1 mana band over a 5 minute ‘digestion’ period. In this time the player must sit and eat their food and do nothing else strenuous (run, fight or exercise.) Only 1 such meal can be eaten every 30 minutes.
Lvl 6: Bit o’ Courage,
Herbal Mats needed: 8
What it does: Makes a strong alcoholic liquor good for 10 shots. A player that takes a shot will become warm and fuzzy and more oblivious to danger and harm. They receive a +1 Armour buff and become immune to the first FEAR based effect that targets them. Only 1 such shot can be taken every hour.
Lvl 8: Grog,
Herbal Mats needed: 8
What it does: Makes a strong alcoholic liquor or spice paste good for 10 applications. A player that eats or drinks food containing the liquor or spices falls into a stupor and cannot control their actions. Effects are identical to the Lvl 2 Shadow spell Trance. Only 1 such shot can be applied to a player per event. After that, their system becomes used to it.
Lvl 10: Ameliorating Dose,
Herbal Mats needed: 5, Enchanting Mats needed: 5
What it does: Makes a medicinal food/ herbal tea good for 10 applications. A player that partakes of a serving can remove one sickness or disease or one Class/ Race ability that induces pain after 5 minutes of ‘convalescence’. During this time, they must lie down and not move, talk or act in any way.
Lvl 12: Banquet,
Herbal Mats needed: 5, Enchanting Mats needed: 5 + 2 Transmutation Oils
What it does: Makes a lavish meal good for 10 servings, which can take one of two forms- Inspiring or Comforting- decided upon by the Cook when they make this recipe. A player must sit down at a table with cutlery and plate and ‘feast’ for 5 minutes in the company of at least one other ‘feasting’ player in order for the meal to have an effect. The benefit will depend upon the Banquet chosen at its preparation:
Inspiring: All players that ‘feast’ receives a boost to camaraderie and feel closer to their companions. Each player gains a +2 Armour Buff that lasts until used.
Comforting: All players that ‘feast’ feel bolstered by the heartening nature of the food that revives their mental and physical resolve. Each player can either heal 2 hit point of damage or remove one, Alter or Control effect.
Banquet can only be prepared and made once per day/ event.
Elven connoisseurs who combine delicate ingredients and fine sauces together to produce exquisite results, no nonsense Dwarven bakers that create fine breads and pies of truly astounding quality and longevity, or Orc fire pit masters that can baste and tend to a carcass so that it oozes with flavour, all are Cooks of one variety or another. Whether they be trained professionals or home-taught skillet wives, Cooks are able to conjure up something special from raw ingredients for others to eat and enjoy.
Cooking Utensils: Fire pit, knives, spoons, chopping boards, etc.
Servings: All Cooking recipes make 10 servings of that particular foodstuff. Additional batches can be produced, of course, but if less than the maximum 10 servings of in-game food are available, the full mat cost and preparation time must still be made.
(Example: A player makes 18 cakes to represent their Hearty Meal recipe at an event. A full batch of 10 cakes is made in game, first. The next batch will only come to 8 cakes, but the 5 mats required, and 10 minute prep time must still be expended.)
Ability timings: Cooking is a lengthier process than some other professions. The preparation and cooking/ baking of food can take a long time, but for game purposes, irrespective of recipe or food produced, cooking abilities will always take a flat time of 10 minutes to prepare.
Materials: To represent unusual ingredients for some recipes, there can be additional material requirements. These could be Herbalist mats (to represent fine herbs and spices) or Enchanting mats (to represent a magical ‘sparkle’ needed). These will all be listed in individual recipes.
In-game Food guidelines: Any food that players make and bring to events to represent their Cooking recipes must have all ingredients clearly communicated to other players in regard to possible dietary restrictions or intolerances. It is the Cook player’s responsibility to ensure that no one is taken ill or reacts allergically, etc. to their food due to poor advice.
Race Restrictions: Vampires cannot benefit from eating or drinking recipes- their sole source of nourishment comes from drinking blood. Vampires can take the Cooking profession, however (and make a mean blood sausage!)
Cooking Recipes
Lvl 2: Hearty Meal,
Herbal Mats needed: 5
What it does: Makes a batch of 10 foodstuffs that when eaten can heal 1 hit point of damage over a 5 minute ‘digestion’ period. In this time the player must sit and eat their food and do nothing else strenuous (run, fight or exercise.) Only 1 such meal can be eaten every 30 minutes.
Lvl 4: Mana Morsel,
Enchanting Mats needed: 5
What it does: Makes a batch of 10 foodstuffs that when eaten can return 1 mana band over a 5 minute ‘digestion’ period. In this time the player must sit and eat their food and do nothing else strenuous (run, fight or exercise.) Only 1 such meal can be eaten every 30 minutes.
Lvl 6: Bit o’ Courage,
Herbal Mats needed: 8
What it does: Makes a strong alcoholic liquor good for 10 shots. A player that takes a shot will become warm and fuzzy and more oblivious to danger and harm. They receive a +1 Armour buff and become immune to the first FEAR based effect that targets them. Only 1 such shot can be taken every hour.
Lvl 8: Grog,
Herbal Mats needed: 8
What it does: Makes a strong alcoholic liquor or spice paste good for 10 applications. A player that eats or drinks food containing the liquor or spices falls into a stupor and cannot control their actions. Effects are identical to the Lvl 2 Shadow spell Trance. Only 1 such shot can be applied to a player per event. After that, their system becomes used to it.
Lvl 10: Ameliorating Dose,
Herbal Mats needed: 5, Enchanting Mats needed: 5
What it does: Makes a medicinal food/ herbal tea good for 10 applications. A player that partakes of a serving can remove one sickness or disease or one Class/ Race ability that induces pain after 5 minutes of ‘convalescence’. During this time, they must lie down and not move, talk or act in any way.
Lvl 12: Banquet,
Herbal Mats needed: 5, Enchanting Mats needed: 5 + 2 Transmutation Oils
What it does: Makes a lavish meal good for 10 servings, which can take one of two forms- Inspiring or Comforting- decided upon by the Cook when they make this recipe. A player must sit down at a table with cutlery and plate and ‘feast’ for 5 minutes in the company of at least one other ‘feasting’ player in order for the meal to have an effect. The benefit will depend upon the Banquet chosen at its preparation:
Inspiring: All players that ‘feast’ receives a boost to camaraderie and feel closer to their companions. Each player gains a +2 Armour Buff that lasts until used.
Comforting: All players that ‘feast’ feel bolstered by the heartening nature of the food that revives their mental and physical resolve. Each player can either heal 2 hit point of damage or remove one, Alter or Control effect.
Banquet can only be prepared and made once per day/ event.