NECROMANCER
An undead spellcaster lurks in a graveyard, collecting bones and grave-loot to power his dark incantations. Trinkets and grisly trophies fill his pouches and pockets to bursting.
Another walks at the head of an undead horde. She draws upon the dark power within herself and more corpses crawl from the ground to swell the shambling numbers of her army.
Yet other studies tirelessly in a dank catacomb, surrounded by cadavers and gloom, furthering its knowledge of the magic of death. For centuries it has not seen daylight, nor spoken to anything living. All it knows is death…
To the Necromancer, the magical art is a means to a particular end. Drawing power from a similar source to the spiritual element of Shadow, Necromancy dabbles in dark energies and manipulating the mind, but focuses primarily on the raising, manipulation and control of the undead. As a result, practitioners of Necromancy are universally feared and reviled, and for the most part this is completely justifiable. The pursuit of necromantic knowledge is a singular and hazardous path. Its followers put themselves under great strain and threat of mental and physical destruction. Insanity, megalomania and nihilistic tendencies are all common traits that surface in a Necromancer’s personality; power does indeed come at a price.
Role: As a secondary spellcaster, a Necromancer has considerable magical expertise at their fingertips. Where they sacrifice some of the wider diversity of the Mage, the Necromancer specialises in the creation and control of undead followers. In this area they are unparalleled, and can call forth unique spells that inflict fear, and insanity in those that they oppose.
Weapons:
One-Handed Short = Free
Long One-Handed = LVL 1
Small Polearm = LVL 2
Dart / Shot Specialization = LVL 6
Thrown Weapons = LVL 8
Flight = LVL 10
Bastard = LVL 15
Armour:
Padded Armour = LVL 5
Light = LVL 10
Shields:
Buckler = LVL 5
Medium = LVL 10
Magic: 3 Elements (Lvl 2, 4 & 6)
Mana Bands:
Mana Band 1 = LVL 0
Mana Band 2 = LVL 0
Mana Band 3 = LVL 1
Mana Band 4 = LVL 2
Mana Band 5 = LVL 2
Mana Band 6 = LVL 3
Mana Band 7 = LVL 3
Mana Band 8 = LVL 4
Mana Band 9 = LVL 5
Mana Band 10 = LVL 6
Spell Level Requirements to learn (use the achievement listed in the magic section)
Spell Level 1 Abilities - LVL 2
Spell Level 2 Abilities - LVL 4
Spell Level 3 Abilities - LVL 6
Spell Level 4 Abilities - LVL 8
Races: Undead
Abilities:
Raise Dead: Touch. Alter, 1mana. Control. Raise one corpse to become a mindless Undead Follower under your control. Lasts until killed. (Lvl 2)
Soul Reaver: Touch. Alter. 1 mana. Target dead player cannot return their spirit to their corpse and be resurrected in any way for 1 hour. (Lvl 3)
Crazy: Ranged. Alter. 1 mana. Requires a spell orb (any colour).Target must immediately attack anyone in range (friend or foe) for 30 seconds or until killed. (Lvl 3)
Terror: Area. Alter. 3 mana. Necromancer raises hand above head & calls ‘Terror’. All opponents within eyesight must flee in fear until they are out of sight. (Lvl 5)
Dead to Arms: Touch. Alter. Control. 1 mana +1 one per target. Raise a corpse to become a stronger Undead Follower under your control. Follower retains knowledge of all abilities that they own. Player can control up to 3 followers with this ability. Lasts until killed. (Lvl 7)
Drain Essence: Touch. Necromancer can destroy an undead follower that it controls to gain +1 mana band in exchange. (Lvl 10)
Reflect Damage: Self. Shield. Damage. 7 mana. Necromancer raises hand over head & calls ‘Reflect Damage’. For rest of battle, all damage (melee, ranged & spell) inflicted upon him will instead reflect back and damage the source instead. Caster can move and act normally. (Lvl 12)
Army of Darkness: Touch. Alter. Control. 2 mana +1 per target. Raise a corpse to become a superior Undead Follower under your control. Follower retains knowledge of all abilities that they own and gain +1 armour. Player can control up to 5 followers with this ability. Lasts until killed. (Lvl 15)
An undead spellcaster lurks in a graveyard, collecting bones and grave-loot to power his dark incantations. Trinkets and grisly trophies fill his pouches and pockets to bursting.
Another walks at the head of an undead horde. She draws upon the dark power within herself and more corpses crawl from the ground to swell the shambling numbers of her army.
Yet other studies tirelessly in a dank catacomb, surrounded by cadavers and gloom, furthering its knowledge of the magic of death. For centuries it has not seen daylight, nor spoken to anything living. All it knows is death…
To the Necromancer, the magical art is a means to a particular end. Drawing power from a similar source to the spiritual element of Shadow, Necromancy dabbles in dark energies and manipulating the mind, but focuses primarily on the raising, manipulation and control of the undead. As a result, practitioners of Necromancy are universally feared and reviled, and for the most part this is completely justifiable. The pursuit of necromantic knowledge is a singular and hazardous path. Its followers put themselves under great strain and threat of mental and physical destruction. Insanity, megalomania and nihilistic tendencies are all common traits that surface in a Necromancer’s personality; power does indeed come at a price.
Role: As a secondary spellcaster, a Necromancer has considerable magical expertise at their fingertips. Where they sacrifice some of the wider diversity of the Mage, the Necromancer specialises in the creation and control of undead followers. In this area they are unparalleled, and can call forth unique spells that inflict fear, and insanity in those that they oppose.
Weapons:
One-Handed Short = Free
Long One-Handed = LVL 1
Small Polearm = LVL 2
Dart / Shot Specialization = LVL 6
Thrown Weapons = LVL 8
Flight = LVL 10
Bastard = LVL 15
Armour:
Padded Armour = LVL 5
Light = LVL 10
Shields:
Buckler = LVL 5
Medium = LVL 10
Magic: 3 Elements (Lvl 2, 4 & 6)
Mana Bands:
Mana Band 1 = LVL 0
Mana Band 2 = LVL 0
Mana Band 3 = LVL 1
Mana Band 4 = LVL 2
Mana Band 5 = LVL 2
Mana Band 6 = LVL 3
Mana Band 7 = LVL 3
Mana Band 8 = LVL 4
Mana Band 9 = LVL 5
Mana Band 10 = LVL 6
Spell Level Requirements to learn (use the achievement listed in the magic section)
Spell Level 1 Abilities - LVL 2
Spell Level 2 Abilities - LVL 4
Spell Level 3 Abilities - LVL 6
Spell Level 4 Abilities - LVL 8
Races: Undead
Abilities:
Raise Dead: Touch. Alter, 1mana. Control. Raise one corpse to become a mindless Undead Follower under your control. Lasts until killed. (Lvl 2)
Soul Reaver: Touch. Alter. 1 mana. Target dead player cannot return their spirit to their corpse and be resurrected in any way for 1 hour. (Lvl 3)
Crazy: Ranged. Alter. 1 mana. Requires a spell orb (any colour).Target must immediately attack anyone in range (friend or foe) for 30 seconds or until killed. (Lvl 3)
Terror: Area. Alter. 3 mana. Necromancer raises hand above head & calls ‘Terror’. All opponents within eyesight must flee in fear until they are out of sight. (Lvl 5)
Dead to Arms: Touch. Alter. Control. 1 mana +1 one per target. Raise a corpse to become a stronger Undead Follower under your control. Follower retains knowledge of all abilities that they own. Player can control up to 3 followers with this ability. Lasts until killed. (Lvl 7)
Drain Essence: Touch. Necromancer can destroy an undead follower that it controls to gain +1 mana band in exchange. (Lvl 10)
Reflect Damage: Self. Shield. Damage. 7 mana. Necromancer raises hand over head & calls ‘Reflect Damage’. For rest of battle, all damage (melee, ranged & spell) inflicted upon him will instead reflect back and damage the source instead. Caster can move and act normally. (Lvl 12)
Army of Darkness: Touch. Alter. Control. 2 mana +1 per target. Raise a corpse to become a superior Undead Follower under your control. Follower retains knowledge of all abilities that they own and gain +1 armour. Player can control up to 5 followers with this ability. Lasts until killed. (Lvl 15)